Command
Notation: |
Explanation: |
Notation: |
Explanation: |
1 |
left punch (square button) |
3 |
left kick (X button) |
2 |
right punch (triangle button) |
4 |
right kick (circle button) |
f |
tap forward |
F |
hold forward |
b |
tap back |
B |
hold back |
u |
tap up |
U |
hold up |
d |
tap down |
D |
hold down |
d/f |
tap down + forward |
D/F |
hold down and forward |
d/b |
tap down + back |
D/B |
hold down and back |
u/f |
tap up + forward |
U/F |
hold up and forward |
u/b |
tap up + back |
U/B |
hold up and back |
qcf |
quarter circle forward (d,d/f,f) |
qcb |
quarter circle back (d,d/b,b) |
hcf |
half circle forward (b,d/b,d,d/f,f) | hcb |
half circle back (f,d/f,d,d/b,b) |
Notations
Notation: |
Explanation: |
Notation: |
Explanation: |
N |
neutral joystick position |
SSL |
side step left (left only) |
SS |
side step (left or right) |
SSR |
side step right (right only) |
FC |
full crouch position |
WS |
while standing up from crouch |
WR |
while running |
[ ] |
optional command(s) |
( _ ) |
or |
... |
continue infinitely |
+ |
at the same time |
~ |
immediately after |
, |
followed by |
< |
delayed input |
* |
press and hold button(s) |
= |
next in sequence |
: |
"just frame" input - button must be pressed on an exact frame number | ; |
used to separate commands used in a combo |
Grounded Positions
Notation: |
Explanation: |
Notation: |
Explanation: |
KND (FUFT) |
knock down (face up / feet towards) |
PLD (FUFA) |
play dead (face up / feet away) |
SLD (FDFA) |
slide (face down / feet away) | FCD (FDFT) |
face down (face down / feet toward) |
Throws Types
Notation: |
Explanation: |
Notation: |
Explanation: |
F |
front throw |
B |
back throw |
L |
left side throw |
R |
right side throw |
C |
crouch throw (from the front on a crouching opponent) |
A |
air throw (opponent in the air) |
G |
ground throw | - |
- |
Move Properties
Notation: |
Explanation: |
Command: |
Explanation: |
BT |
back turned |
FF |
face forward |
RC |
recovers crouching initially |
RCj |
RC joystick modifier (hold D or D/B) |
CH |
major counter hit |
OC |
forces opponent to crouch (ex. Ganryu - u/f+3+4) |
OS |
forces opponent's side to face you (ex. Hwoarang - CH LFF,b+4) |
OB |
forces opponent's back to face you (ex. Marshall - BT+1) |
JG |
juggle starter (ex. Feng Wei - u/f+4) |
BN |
bounce juggle starter (ex. Lee - CH b+4) |
BS |
block stun - attacking character has huge disadvantage if blocked (ex. Marshall - d/b+4) |
GB |
guard break - defending character takes a step back, or his hands are in the air (ex. Feng Wei - f+1+2) |
SH |
stagger hit - opponent may recover KND in some cases (ex. Nina - b+4) |
DS |
double over stun - opponent can tap f to escape (ex. King - CH f,f,N+2) |
MS |
minor stun - animations vary, but usually nothing is guaranteed afterwards (ex. Nina - b,f+3) |
FS |
fall back stun - opponent can tap f to escape (ex. Bryan - CH SS+1,2) |
KS |
kneel stun - opponent falls to one knee, free hits are sometimes possible (ex. Anna - d/f+4) |
CFS |
crumple fall stun - opponent slowly falls down, free hits are usually possible (ex. Heihachi - CH b+2) |
CF |
crumple fall - opponent quickly falls down, free hits are usually possible (ex. Roger Jr. - 3+4) |
CS |
crumple stun - opponent falls down, free hits are usually possible (ex. Lee - CH f,f+4) |
[x] |
hit modifier (ex. CFS[1,2]) |
# |
see footnote (ex. #2) |
b |
block modifier (ex. BTb - character is BT on block) |
c |
counter hit modifier (ex. BNc - BN on counter hit) |
co |
crouching opponent modifier (ex. SHco - SH on crouching opponent) |
cco |
CH on crouching opponent (ex. JGcco) |
cl |
clean hit modifier (ex. JGcl - JG on a clean hit) |
ccl |
CH clean hit modifier (ex. FSccl) |
bt |
back turned opponent modifier (ex. JGbt - JG on a BT opponent) | B! |
move can cause "bound" property when used in combos (and also floor destruction) |
| F! | move can cause floor destruction | - | - |
Hit Ranges
Notation: |
Explanation: |
Notation: |
Explanation: |
h |
high (block B or duck) |
H |
high, hits grounded |
m |
mid (block B) |
M |
mid, hits grounded |
l |
low (block D/B or jump over) |
L |
low, hits grounded |
Sm |
special mid (block B or D/B) |
SM |
special mid, hits grounded |
! |
unblockable |
<!> |
unblockable, can be ducked |
[!] |
unblockable, hits grounded | T |
throw (duck or input escape command) |
Specials
Notation: |
Explanation: |
Notation: |
Explanation: |
LBR |
Labyrinth (Raven) |
FLA |
Flamingo (Baek) |
MST |
Mist Step (Lee) |
RKT |
Rocket Stance (Roger Jr.) |
HMS |
Hit Man (Lee) |
LFF |
Left Foot Forward (Hwoarang) |
CJM |
Chaos Judgement (Anna) |
RFF |
Right Foot Forward (Hwoarang) |
LCT |
Leg Cutter (Asuka) |
LFS |
Left Flamingo (Hwoarang) |
HPF |
Haze Palm Fist (Asuka) |
RFS |
Right Flamingo (Hwoarang) |
RDS |
Rain Dance (Ling) |
SIT |
Sit Down (Ganryu & Jack-5 & Kuma/Panda) |
AOP |
Art of Phoenix (Lei & Ling) |
HBS |
Hunting (Kuma/Panda) |
DRU |
Drunken Master Walk (Lei) |
ROL |
Prowling Grizzly Roll (Kuma/Panda) |
SNA |
Art of Snake (Lei) |
FKS |
Fake Step (Marshall) |
DGN |
Art of Dragon (Lei) |
DSS |
Dragon Sign (Marshall) |
PAN |
Art of Panther (Lei) |
DFS |
Dragon Fake Step (Marshall) |
TGR |
Art of Tiger (Lei) |
KNP |
Kenpo Step (Feng Wei) |
CRA |
Art of Crane (Lei) |
JAG |
Jaguar Step (King) |
CDS |
Crouching Demon (Jin) |
FLK |
Flicker (Steve) |
MNT |
Mount Position (Craig) |
ALB |
Albatross Spin (Steve) |
RDP |
Ready Position (Craig) |
LWV |
Left Weave (Steve) |
HSP |
Handstand (Christie/Eddy) |
RWV |
Right Weave (Steve) |
NEG |
Negativa (Christie/Eddy) |
DCK |
Ducking (Steve) |
FLE |
Flea (Yoshimitsu) |
DKI |
Ducking In (Steve) |
INS |
Indian Sit (Yoshimitsu) |
SWY |
Sway (Steve & Paul) |
DGF |
Dragonfly (Yoshimitsu) |
WND |
Wind Roll (Julia) |
MED |
Meditation (Yoshimitsu) |
DES |
Destroy Form (Alisa) |
| SEN | Silent Entry (Lars) | DEN | Dynamic Entry (Lars) |
| SAV | Savage Stance (Miguel) | TRT | Tarantula Stance (Zafina) |
| MNT | Mantis Stance (Zafina) | SCR | Scarecrow Stance (Zafina) |
| MTS | Muay Thai Stance (Bruce) | NSS | No Sword Stance (Yoshimitsu) |
| PKB | Peekaboo (Steve) | STC | Shifting Clouds (Feng) |
| HAZ | Haze Stance (Raven) | KIN | Kinchou Stance (Yoshimitsu) |