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MOVE LIST
Throws:
Noogie Cracker: (LP+LK)
Piledriver: (RP+RK)
Headbutt: F, F + (LP+RP)
Moves:
Hammer: D(tap) + LP
Hammer/Power Punch: D(tap) + LP, F + RP
Punch/Spinning Backhand: RP, RP
Double Jab: LP, LP
Power Punch: D, DF, F + RP
Double Jab/Power Punch: LP, LP, RP
Double Punch: LP, RP
Double Punch/Spinning Backhand: LP, RP, RP
Dragon Punch: F, D, DF + LP
High Uppercut: DF + RP (or LP)
Power Uppercut: F, D, DF + RP
Super Uppercut: F, F + RP
Double Walking Uppercut: DF + LP, RP
Back Sidestep Jog: B, B, B
Somersault: D, UF + (LK+RK)
Jump Kick: F, F, F + LK (stuns if blocked)
Power Mid Kick F, D, DF + LK
Power Low Kick: F, D, DF(hold) + LK
Axe Kick: F, F + LK or
F + RK
Double Axe Kick: D(crouch), RK, RK
Sweep, Roundhouse: D + LK, LK (2nd LK requires timing, pressed
when the first sweep is done, and before
Heihachi starts rising from a crouch position)
Triple Sweep: F, D, DF(hold) + RK, RK, RK
Triple Sweep/Axe Kick: F, D, DF(hold) + RK, RK, RK, (release DF) RK
Jumping Spin Kick/Foot Sweep: (tap) UF, RK, RK
10-Attack String:
F, F(Hold) + RP, LP, RP, RP, LK, RK, RK, LP, RP, LP
Special Attacks:
Hopback Punch - UF + (RP+RK)
Combos:
Running Uppercut/Double Upper: (F, F + RP), (DF + LP, RP)
Double Power Uppercut: (F, D, DF + RP), (F, D, DF + RP)
Power Uppercut/Double Axe Kick: (F, D, DF + RP), (F, D, F + RK, RK)
Power Uppercut/Power Punch: (F, D, DF + RP), (D, DF, F + RP)
(Power Punch MUST immediately follow Power Uppercut)
Power Uppercut:/Hammer/Power Punch:
(F, D,D F + RP), (D(tap) + LP), (F + RP)
(after Power Uppercut, wait for opponent to fall
above shoulder-level before performing Hammer/Power Punch)
Super Uppercut/Hammer/Power Punch:
(F, F + RP), (D(tap) + LP), (F + RP)
(after Super Uppercut, wait for opponent to fall
above shoulder-level before performing Hammer/Power Punch)
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