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MOVE LIST
Throws:
Blanket: (LP+LK)
Lifter: (RP+RK)
Backbreaker: D, DB, B + RP
Piledriver: DB, F + LP (or D, DF, F + LP)
Moves:
Sandwich Clap: F, F + (LP+RP)
Power Punch: B, DB, D, DF + RP
Punch/Elbow Rush: RP, LP
Double Hammer: DF + (LP+RP)
Reverse Hammer: D(crouch), B + (LP+RP)
Reverse Hammer/Double Hammer: D(crouch), B + (LP+RP), (LP+RP)
Double Slap: LP, LP
Double Slap/Hammer: LP, LP, LP
Double Uppercut: DF(crouch) + LP, RP
Triple Uppercut: DF(crouch) + LP, RP, LP
Crouch Double Slap/Uppercut: D(hold) + LP, LP, LP
Triple Windmill Punch: D(crouch), F + LP, RP, LP
Cop a Squat: D + LK + RK
Sitting Punches: LP, RP, LP, RP (4 max, while sitting)
Triple Drill Punch: DB + LP, LP, LP
Triple Drill Punch/Uppercut: DB + LP, LP, LP, RP (timed)
Mega Crouch Combo: D(crouch) + LP, LP, LP, RP, LP, RP
Triple Drill Punch/Power Punch: DB + LP, LP, LP, (B, DB, D, DF + RP)
10-Attack String:
D + RP, LP, LP, LP, RP, LP, RP, LP, LP + RP, LP + RP
Unblockable Attack :
Windup Punch: B, DB, D, DF
>> rotate controller counterclockwise
until Jack reaches the count of 5, then tap LP.
- if count isn't at 5, punch can be blocked
- if count reaches 5, it is an instant 1-hit kill
Special Attacks:
Cannonball: UF + (LK+RK) (can be followed with sitting punches)
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