 |
| |
| Grappling Arts |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| (1+3_F+1+3) |
Cyclone |
Front |
35 |
1 |
|
| (2+4_F+2+4) |
P Bot Dynamic |
Front |
35 |
2 |
|
| u/f+1+2 |
Ground Zero |
Front |
35 |
1 |
|
| = d,d/f+2 |
= Gigaton Punishment |
|
49 |
B |
#2 |
| d/b,F+1+2 |
Piledriver |
Front |
58 |
1+2 |
|
| d/f+1+3 |
Body Press |
Front |
25 |
None |
#3 |
| = 1+2 |
= Face Bash |
|
10 |
None |
|
| qcb+2 |
Backbreaker |
Front |
45 |
2 |
|
| d/b+2+3 |
Face in the Dirt |
Front |
30 |
2 |
|
| d/f+2+4 |
Catapult |
Front |
25 |
2 |
|
| d/f,d/f+2+4 |
Modified Catapult |
Front |
25 |
2 |
#1 JG |
| d+1+3 |
Gun Bomb |
Crouch |
40 |
1 |
|
| d+2+4 |
Iron Gunman |
Crouch |
45 |
2 |
|
| [F+] (1+3_2+4) |
Hanging Neck Throw |
Left |
40 |
1 |
|
| [F+] (1+3_2+4) |
Flipping Choke Slam |
Right |
40 |
2 |
|
| 1+3 |
Spinal Crush |
Back |
30,40 |
None |
|
| 2+4 |
Death Shot |
Back |
70 |
None |
|
|
|
| Basic Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Jab |
|
14 |
h |
|
| f+1 |
Machine Elbow |
|
16 |
|
|
| d/f+1 |
Quick Upper |
|
8 |
m |
|
| d+1 |
Down Jab |
RC |
5 |
Sm |
|
| FC+1 |
Low Hammer |
RC |
10 |
L |
|
| 2 |
Straight |
|
10 |
h |
|
| f+2 |
Forward Straight |
|
12 |
h |
|
| d/f+2 |
Uppercut |
|
11 |
m |
JG |
| d+2 |
Down Straight |
RC |
8 |
Sm |
|
| FC+2 |
Crouch Straight |
RC |
8 |
Sm |
|
| 3 |
Face Buster |
|
30 |
h |
KND |
| f+3 |
Forward Face Buster |
|
35 |
h |
KND |
| d/f+3 |
Lateral Kick |
|
17 |
m |
|
| d+3 |
Low Spin Kick |
RC |
12 |
L |
|
| FC+3 |
Crouch Spin Kick |
RC |
12 |
L |
|
| 4 |
Roundhouse |
|
20 |
h |
JGc |
| f+4 |
Forward Roundhouse |
|
25 |
h |
JGc |
| d/f+4 |
Front Kick |
|
15 |
m |
|
| d+4 |
Shin Kick |
RC |
10 |
l |
|
| FC+4 |
Crouch Shin Kick |
RC |
10 |
l |
|
|
|
| Special Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Jab |
|
14 |
h |
|
| = 1 |
= Sledge Hammer |
|
21 |
m |
KND OCb |
| = 2 |
= Atomic Hook |
|
24 |
h |
FCD |
| f,f+1 |
Sledge Hammer |
|
25 |
m |
GB KND |
| D/F+1,2,1,2 |
Uppercut Rush |
RC[2,3,4] |
8,11,10,15 |
mmmm |
#5 JGc |
| FC,f+1,2 |
Quick Uppercut Rush |
RC[all] |
15,12 |
mm |
|
| = d+1 |
= Low Punch |
RC |
8 |
L |
|
| = d/f+1 |
= Mid Punch |
RC |
15 |
m |
#5 JGc |
| = f+1 |
= High Punch |
|
12 |
h |
|
| d/b+1,1,1,2 |
Machine Gun Megaton |
RC[all] |
13,3,3,21 |
lllllm |
KND |
| b+1 |
Diamond Cutter |
|
17 |
m |
OC OCb SLDc |
| b,d/b,d,D/F+1 |
Debugger |
RC |
25 |
L |
KND |
| FC+1,1,1,2 |
Hammer Rush |
RC[all] |
10,8,12,12 |
LLmm |
|
| = d+1 |
= Low Punch |
RC |
8 |
L |
|
| = d/f+1 |
= Mid Punch |
RC |
15 |
m |
|
| = f+1 |
= High Punch |
|
12 |
h |
|
| FC+1,2 |
Low Punch Megaton |
RC[all] |
10,25 |
Lm |
KND |
| FC,d/f+1,2,1 |
Windmill |
|
12,15,15 |
mmm |
OC[1,2] CF GB |
| = 1 |
= Windmill Backhand |
|
30 |
h |
OB GB |
| FC,d/b+1,1,1,2 |
Revolving Knuckles Megaton |
RC[all] |
15,21,21,35 |
lllm |
KND |
| WS+1 |
Violent Uppercut |
|
20 |
m |
JG |
| hcf+1 |
Gigaton Punch |
|
30 |
m |
GB |
| hcf,d/f+1 |
Megaton Uppercut |
|
22 |
m |
JG |
| SS+1 |
Discharger |
|
23 |
m |
BN OCb |
| 1+2<1+2 |
Double Hammer |
|
21,22 |
mm |
KND[1] JG |
| f+1+2 |
Arm Scissors |
|
17 |
m |
CF |
| = 1+2 |
= Cross Cut Saw |
RC |
15 |
l |
KND |
| = 2 |
= Megaton |
RC |
21 |
m |
KND |
| d/f+1+2 |
Ground Drill |
|
8,21 |
LL |
SLD |
| d+1+2 |
Bravo Knuckle |
|
35 |
m |
JG GB |
| d/b+1+2,1+2 |
Twin Gun Lift |
|
14,21 |
mm |
MSc[1] JG |
| b+1+2 |
Piston Gun |
|
7,5,5,5,21 |
hhhhh |
JG |
| FC,d/f+1+2 |
Cross Cut Saw |
RC |
21 |
l |
KND |
| WS+1+2,1+2 |
Reverse Double Hammer |
|
15,17 |
mm |
JG[1] KND |
| = 1+2 |
= Hammer Burst |
|
21 |
L |
SLD |
| SS+1+2 |
Double Knuckle Swing |
|
35 |
h |
OCb KND |
| KND d+1+2 |
Spring Hammer Sit Down |
|
12 |
m |
|
| = (1,2,1,2_2,1,2,1) |
= Sitting Punches |
|
10,10,10,10 |
llll |
|
| = 1+2 |
= Connector Knuckle |
|
21 |
m |
KND |
| d/f+1+3 |
Body Press |
|
20 |
M |
#1 GB TS |
| 2,1,2 |
P Bot Combo |
RC |
10,12,20 |
hmm |
JG |
| f,f+2 |
Rocket Upper |
|
21 |
m |
JG GB |
| D/F+2,1,2 |
Hammer Uppercut Rush |
RC[1,2] |
11,15,12 |
mmm |
JG[1] |
| = d+1 |
= Low Punch |
RC |
8 |
L |
|
| = d/f+1 |
= Mid Punch |
RC |
15 |
m |
|
| = f+1 |
= High Punch |
|
12 |
h |
|
| (D/F,2_FC,d/f+2) |
Short Hammer Rush |
RC |
10 |
m |
|
| = d+1 |
= Low Punch |
RC |
8 |
L |
|
| = D/F+1,2 |
= Mid Upper Rush |
RC[all] |
10,15 |
m |
#5 JGc |
| = f+1 |
= High Punch |
|
12 |
h |
|
| d/b+2 |
Anchor Shovel |
|
21 |
L |
SLD |
| b+2 |
Piston Gun Assault |
|
27 |
m |
GB KND |
| b,f+2 |
Atomic Hook |
|
27 |
h |
FCD |
| b,d/b,d,D/F+2 |
Megaton Punch |
RC |
40 |
m |
KND |
| (u/f_u_u/b)+2 |
Reactor Elbow |
|
25 |
m |
OCb OC KSc |
| WS+2 |
Rising Upper |
|
13 |
m |
JG |
| SS+2 |
Megaton Breaker |
|
22 |
h |
GB KND |
| f,f+3 |
Granite Stomp |
|
16 |
M |
SLD GB |
| D/B+3,4,3,4,3,4 |
Cossack Kicks |
|
18,12,10,12,12,12 |
LLLLLL |
|
| f+3+4 |
Giga Shoulder Ram |
|
28 |
m |
GB KND |
| f,f+3+4 |
Digital Hans Headslide |
SLD |
25 |
(m_L) |
#3 GB SLD |
| d/f+3+4 |
Titan Dump |
|
30 |
m |
KND |
| u/f+3+4 |
Hip Press |
|
23 |
M |
#2 OC OCb SLDc |
| d+3+4 |
Sit Down |
|
- |
- |
|
| = 1+2 |
= Connector Knuckle |
|
21 |
m |
KND |
| = ~3+4 |
= Hop Hip Press |
|
35 |
M |
#4 OC |
| = B |
= Roll Back |
|
- |
- |
|
| = F |
= Roll Forward |
|
- |
- |
|
| = (1,2,1,2_2,1,2,1) |
= Sitting Punches |
|
10,10,10,10 |
llll |
|
| d/b+4 |
Big Boot |
|
10 |
L |
|
| b,b,u/b |
Wall Jump |
|
25 |
m |
|
|
|
| Unblockable Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| hcf |
Gigaton Start Up |
|
- |
- |
|
| = b,d/b,d,d/f,f,u/f,u,u/b |
= Wind Up |
|
- |
- |
#1 |
| = 1 |
= Gigaton Punch |
|
40 |
! |
#2 |
| 3+4,[3+4,3+4,3+4,3+4] |
Gigaton Stomp |
|
60 |
[!] |
#3 |
| f+4~1 |
Dark Greeting |
|
101 |
! |
JG |
| = 2 |
= Hammer Cancel |
|
30 |
m |
SLD |
|
|
| String Hit Arts |
| Commande |
Hits |
Dommages |
Hit Range |
| u/f+1,1,4,3,4,1,2,1 |
|
15,8,5,5,5,8,6,8 |
hmLLLmmm |
| = 1+2,1+2 |
10 |
21,25 |
mm |
| = d+1+2,1+2 |
10 |
12,35 |
lm |
| D+2,1,1,1,2,1,2,1 |
|
8,6,5,7,7,6,6,8 |
SmLLmmmmm |
| = 1+2,1+2 |
10 |
21,25 |
mm |
| = d+1+2,1+2 |
10 |
12,35 |
lm |
|
|

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