|
| |
| Grappling Arts |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| (1+3_F+1+3) |
Winding Nut |
Face |
35 |
1 |
|
| (2+4_F+2+4) |
Suplex |
Face |
35 |
2 |
|
| f,hcf+1 |
Giant Swing |
Face |
45,20 |
1 |
#2 |
| d/b+1+2 |
Figure 4 Leg Lock |
Face |
40 |
1+2_3+4 |
#3 |
| FC,d/b,d,d/b+1+2 |
Rock Bottom |
Face |
45 |
1+2 |
|
| qcb+1+2 |
T-Bone Power Bomb |
Face |
50 |
1+2 |
|
| d/b,f+2+4 |
Tombstone Piledriver |
Face |
52 |
2 |
|
| d/f+2+3 |
Coconut Crush |
Face |
40 |
2 |
|
| (f,f,f_WR)+2+4 |
Shining Wizard |
Face |
40 |
1+2 |
|
| d/f+3+4 |
Frankensteiner |
Face |
15,30 |
Aucun |
#1 |
| d+1+3 |
Jumping Power Bomb |
Accroupi |
45 |
1 |
|
| d+2+4 |
V Driver |
Accroupi |
45 |
2 |
|
| 1+3 |
Air Leg Cross Hold |
Air |
15 |
|
|
| f,hcf+1 |
Swing Power Bomb |
Air |
22 |
|
|
| d+(1+3_2+4) |
Double Heel Hold |
Air |
12 |
|
|
| = 1+2,1+2 |
= Flap Jack |
|
18 |
1 |
|
| = 2,1,3,4 |
= Giant Swing |
|
20,10 |
2 |
#2 |
| 2+4 |
Air Leg Screw |
Air |
3,12 |
|
|
| f,f,F+2+4 |
Running Jaguar Bomb |
Air |
30 |
|
|
| [F+] (1+3_2+4) |
Argentine Back Breaker |
Gauche |
20,20 |
1 |
|
| [F+] (1+3_2+4) |
Knee Crusher |
Droite |
42 |
2 |
|
| (1+3_F+1+3) |
Half Boston Crab |
Derrière |
60 |
Aucun |
|
| (2+4_F+2+4) |
Octopus Hold |
Derrière |
60 |
Aucun |
|
| b,f+1+2 |
Stretch Buster |
Derrière |
75 |
Aucun |
|
#1 Attrape seulement de très près. Ne peut être évité ou bloqué.
#2 Peut faire un Tech Rolled pour réduire les dommages.
#3 Utiliser 3+4 pour s'échapper après la prise initiale. |
|
|
| Ground Grappling Arts |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| (d/f_d/b)+2+4 |
Turn Over |
KND L |
0 |
1 |
|
| (d/f_d/b)+2+4 |
Turn Over |
KND R |
0 |
2 |
|
| (d/f_d/b)+2+4 |
Mini Swing |
KND F |
20,10 |
1 |
#1 |
| D/F+1+3 |
Crotch Dive |
KND F |
33 |
2 |
|
| D/B+2+4 |
Figure 4 Lock |
KND F |
33 |
1+2 |
|
| (d/f_d/b)+2+4 |
Shoulder Cracker |
KND H |
28 |
1+2 |
|
| (d/f_d/b)+2+4 |
Crucifixion |
FCD F |
30 |
3+4 |
|
| (d/f_d/b)+2+4 |
Chicken Wing |
FCD H |
32 |
1+2 |
|
| (d/f_d/b)+2+4 |
Bow Break |
FCD R |
37 |
2 |
|
| (d/f_d/b)+2+4 |
Camel Clutch |
FCD L |
35 |
1 |
|
La lettre seule faire référence à la position de King par rapport à l'adversaire au sol. Par exemple KND H signifie que l'adversaire est en position KND et King est à sa tête (H). Les autres possibilités sont côté gauche (L), côté droit (R) ou aux pieds (F).
#1 Peut faire un tech rolled pour réduire les dommages. |
|
|
| Multi Throw Arts |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| 3+4,(1+4_2+3) |
Cobra Clutch |
Face |
20 |
1_2 |
#1 |
| = 2+4,1+2,1+2 |
= Funeral Suplex |
|
25 |
1 |
|
| = 3+4,3+4,1+2 |
= Pickpocket Sleeper |
|
15 |
2 |
|
| = 1,1,1+2 |
= Triple Knuckle |
|
4,4,12 |
1 |
|
| = 3,4,1+2,3+4 |
= Stretch Muffler |
|
23 |
2 |
|
| = 1,4,2,3 |
= Cobra Twist |
|
12 |
Aucun |
|
| = 2,1,(1+3_2+4) |
= Reverse Drop DDT |
|
13 |
1_2 |
#1 |
| = 2,3,1,1+2 |
= Samurai Lock |
|
24 |
1+2 |
|
| = 1+2,1,2,1+2+(3_4) |
= Reverse Glory Bomb |
|
16 |
1_2 |
#1 |
| = 2,2,1+2 |
= Cannonball |
|
18 |
2 |
#5 |
| = 3+4,1+2 |
= Backdrop |
|
15 |
Aucun |
|
| = 1+2,4,1+2,1+2+3 |
= Rising Sun |
|
12,15 |
1+2 |
|
| = 1+2,3,4,(1+3_2+4) |
= Burning Hammer |
|
18 |
1_2 |
#1 |
| = 2+4,3+4,1+3,1+2,1+2+(3_4) |
= Screwdriver |
|
32 |
1_2 |
#1 |
| b+1+2 |
Irish Whip |
Face |
0 |
Aucun |
|
| = 1+3 |
= Feint |
|
0 |
1 |
|
| = 3+4 |
= Ground Smash |
|
10 |
3+4 |
|
| = 2+4 |
= Quick Slam |
|
8 |
2 |
|
| = 1+2 |
= Turn Around Feint |
|
0 |
1+2 |
|
| FC+1+2 |
Ultimate Tackle |
Face |
5 |
System |
|
| = 1,2,1,(2,1_1,2) |
= Ultimate Punches |
|
5,5,5,5,5 |
System |
|
| = 2,1,2,(1,2_2,1) |
= Ultimate Punches |
|
5,5,5,5,5 |
System |
|
| = (1,2,1_2,1,2) |
= Ultimate Punches |
|
5,5,5 |
System |
|
| = 1+2,1+2 |
= Cross Arm Lock - Arm Twist |
|
25,10 |
System |
|
| = 3+4 |
= Leg Cross Hold |
|
20 |
System |
|
| = :1+2 |
= Ultimate S.T.F |
|
20,20 |
Aucun |
|
| = 1+2 |
= Cross Arm Lock |
|
25 |
System |
|
| = 1+2 |
= Arm Twist |
|
10 |
Aucun |
|
| = 3+4 |
= Leg Cross Hold |
|
20 |
System |
|
| = :1+2 |
= Ultimate S.T.F |
|
20,20 |
Aucun |
|
| f,N,d,d/f+2+3 |
Standing Achilles Hold |
Face |
30 |
2 |
|
| = 1,2,3,1+2 |
= S.T.F |
|
35 |
1 |
|
| = 1+2,3,1,1+3 |
= Scorpion Death Lock |
|
40 |
2 |
|
| = 1+2,1,3,1+2 |
= Indian Death Lock |
|
30 |
1+2 |
|
| = 1,3,4,1+2,3+4 |
= Romero Special |
|
50 |
Aucun |
|
| qcf+1 |
Jaguar Driver |
Face |
30 |
1_3+4 |
#4 |
| = 1+2 |
= Double Arm Face Buster |
|
35 |
Aucun |
#3 |
| = 1+2,3,4,1+2 |
= Boston Crab |
|
15 |
Aucun |
|
| f,N,d,d/f+1+4 |
Single Hyper Arm Extension |
Face |
20 |
1 |
|
| = 2,1,1+2+3 |
= Chicken Face Wing Lock |
|
25 |
1+2 |
|
| = 1+3,3+4,2+4,1+2,1+2+3 |
= Rolling Death Cradle |
|
70 |
2 |
|
| = 2,1,3,1+2+4,1+2+4 |
= Dragon Sleeper |
|
30 |
1 |
|
| = 1+2,1+2 |
= Double Hyper Arm Extension |
|
12,18 |
1 |
|
| = 1+2,4,2+4 |
= Reverse DDT |
|
20 |
2 |
|
| = 4,3,4,3+4,1+2 |
= Arm Crucifixion |
|
25 |
Aucun |
|
| f,D/F+(1+3_2+4) |
Reverse Arm Clutch |
Face |
25 |
1_2 |
#1 |
| = 2,1,1+2 |
= Back Drop |
|
18 |
1_2 |
#1 |
| = 2,2,1+2 |
= Cannonball |
|
18 |
2 |
|
| = 1,2,3+4 |
= Power Bomb |
|
22 |
1 |
|
| = 3,1,2,3+4,1+2+3+4 |
= T-Bone Power Bomb |
|
35 |
2 |
|
| = 2,1,3,4 |
= Giant Swing |
|
27 |
1 |
|
| = 3+4,1+2,1+2+4 |
= Manhattan Drop |
|
17 |
2 |
|
| = 1,2,3+4,1+2 |
= Super Freak |
|
20 |
Aucun |
|
| = 3,1,2,3+4,1+2+3+4 |
= T-Bone Power Bomb |
|
35 |
2 |
|
| = 2,1,3,4 |
= Giant Swing |
|
27 |
1 |
|
| = 3+4,1+2 |
= German Suplex |
|
18 |
Aucun |
|
| = 1,2,3+4 |
= Power Bomb |
|
22 |
Aucun |
|
| = 3,1,2,3+4,1+2+3+4 |
= T-Bone Power Bomb |
|
35 |
2 |
|
| = 2,1,3,4 |
= Giant Swing |
|
27 |
1 |
|
| f,D/F+1+2 |
Full Nelson |
Face |
28 |
1+2 |
|
| SS+2+4 |
Full Nelson |
Face |
28 |
1_2 |
#2 |
| d/f,d/f+2+4 |
Full Nelson |
Accroupi |
28 |
2 |
|
| = 2,2,1+2 |
= Cannonball |
|
18 |
Aucun |
|
| = 1,2,3+4 |
= Power Bomb |
|
22 |
1 |
|
| = 3,1,2,3+4,1+2+3+4 |
= T-Bone Power Bomb |
|
35 |
2 |
|
| = 2,1,3,4 |
= Giant Swing |
|
27 |
1 |
|
| = 3+4,1+2,1+2+4 |
= Manhattan Drop |
|
17 |
2 |
|
| = 1,2,3+4,1+2 |
= Super Freak |
|
20 |
Aucun |
|
| = 3,1,2,3+4,1+2+3+4 |
= T-Bone Power Bomb |
|
35 |
1 |
|
| = 2,1,3,4 |
= Giant Swing |
|
27 |
2 |
|
#1 S'échapper avec 1 si la précédente touche était la gauche, 2 si c'était la droite.
#2 Si attrapé par le côté ou par derrière, alors le Cannonball sera la 1ère partie du Multi Throw.
#3 Double Arm Face Buster n'ajoute pas de dommages supplémentaires au Jaguar Driver, il ajoute 5 points de dommages.
#4 Après la prise initiale, utiliser 3+4 pour s'échapper.
#5 Continue avec les suites du Cannonball. |
|
|
| Throw Shift Arts (prises qui nécessitent une esquive d'un coup normal ou d'une chaine) |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| (1,2_1,2,1) |
Upper Rush |
|
6,15,10 |
|
|
| = 2+4 |
= Steiner Drop |
Face |
30 |
2 |
|
| = 2+4 |
= Octopus Hold |
Derrière |
60 |
Aucun |
|
| = d+2+4 |
= Jumping Powerbomb |
Accroupi |
45 |
1+2 |
|
| f,f,N+2 |
Stomach Smash |
|
6 |
f |
CH |
| = 1+2 |
= Hi-Jack Back Breaker |
Face |
35 |
1+2 |
|
| = 1+2,u,d,N+3+4 |
= Jaguar Driver |
Face |
50 |
3+4 |
|
| B+2 |
Black Arrow |
|
30 |
|
MS KNDc |
| = d+2+4 |
= Jumping Power Bomb |
Accroupi |
45 |
1+2 |
|
| BT 3 |
Blind Kick |
|
15 |
|
|
| = :1+2 |
= Stunner |
Face |
20 |
2 |
|
| f+3 |
Front Kick |
|
18 |
|
|
| = :1+2 |
= DDT |
Face |
20 |
|
|
| f,f+4 |
Konvict DDT |
Face |
28,20 |
1+2 |
CH |
|
|
| Basic Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Jab |
|
6 |
h |
|
| f+1 |
Forward Jab |
|
8 |
h |
|
| d+1 |
Down Jab |
RC |
5 |
Sm |
|
| FC+1 |
Crouch Jab |
RC |
5 |
Sm |
|
| 2 |
Straight |
|
10 |
h |
|
| d+2 |
Down Straight |
RC |
8 |
Sm |
|
| FC+2 |
Crouch Straight |
RC |
8 |
Sm |
|
| 3 |
Hook Kick |
|
25 |
h |
|
| d+3 |
Low Spin Kick |
RC |
12 |
L |
|
| FC+3 |
Crouch Spin Kick |
RC |
12 |
L |
|
| 4 |
Roundhouse |
|
20 |
h |
KNDc |
| d+4 |
Shin Kick |
RC |
7 |
l |
|
| FC+4 |
Crouch Shin Kick |
RC |
10 |
l |
|
|
|
| Special Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| f,f+1 |
Jaguar Elbow |
|
23 |
h |
KND |
| d/f+1 |
Elbow Sting |
|
15 |
m |
OC OCb |
| = <2 |
= Side Swipe |
|
12 |
m |
|
| d+1,N+2 |
Rolling Jab Rush |
|
5,13 |
Smm |
|
| b+1 |
Sprint Hook |
|
13 |
h |
CSc |
| FC,d/f+1 |
Ankle Smash |
RC |
21 |
L |
JG |
| WS+1 |
Quick Upper |
|
12 |
m |
|
| 1+2 |
Head Spinner |
BT |
18 |
m |
|
| = 1 |
= Brutal Cyclone |
|
21 |
m |
KND |
| = 3 |
= Brutal Sting |
|
25 |
h |
KND |
| f+1+2 |
Shadow Lariat |
BT |
25 |
h |
FCD |
| f,N,d,d/f+1+2 |
Bouncing Knuckle Bomb |
|
28 |
m |
BNc KND |
| f,f+1+2 |
Flying Cross Chop |
|
15 |
hL |
#1 GB |
| f,f,N+1+2 |
Lay Off Push |
|
- |
- |
GB |
| d+1+2 |
People's Elbow |
|
21 |
M |
GB KS |
| u/f+1+2 |
Knuckle Bomb |
|
35 |
m |
OCb JG |
| WS+1+2 |
Elbow Knife |
|
18 |
m |
JG |
| f+1+4 |
Body Check |
|
21 |
m |
GB MS |
| 2,1 |
Upper Rush |
|
10,12 |
hm |
|
| f+2<2 |
Rolling Rush |
|
14,16 |
hh |
|
| = 1 |
= Elbow Strike |
|
23 |
h |
KND |
| = <2 [B] |
= Elbow Rush [Cancel] |
|
21 |
m |
OCb KS SLDc |
| f,f+2<1 |
Clothesline Combo |
|
20,25 |
mh |
OC[1] OCb[1] SLD |
| f,f,N+2 |
Stomach Smash |
|
6 |
L |
DSc |
| d/f+2,1 |
Double Hook Impact |
|
12,18 |
mh |
JG |
| b+2 |
Arrow Elbow |
|
16 |
h |
OSb OC |
| B+2 |
Black Arrow |
|
30 |
h |
MS KNDc |
| FC,d/f+2 |
Body Blow |
|
21 |
m |
CS |
| WS+2 |
Upper |
|
20 |
m |
KND |
| SS+2 |
King's Hook |
|
22 |
m |
SH |
| f+2+3 |
Black Shoulder |
|
40 |
m |
OCb KND |
| f,f+2+3 |
Diving Body Press |
KND |
30 |
M |
OCb PLD |
| (u/b_u_u/f)+2+4 |
Atomic Elbow Drop |
|
35 |
M |
OCb KS |
| f+3 |
Front Kick |
|
18 |
m |
MSc |
| d/f+3 |
Rib Buster |
|
17 |
m |
|
| = 4 |
= Drop Kick |
|
21 |
- |
#5 |
| d/b+3 |
Crouching Low |
|
17 |
L |
JGc KS |
| b+3 |
Toll Kick |
|
23 |
h |
GB KND |
| u/f+3 |
Falling Heel |
KND |
25 |
M |
GB KND |
| WS+3 |
Rise Spin Kick |
|
28 |
h |
KND |
| BT 3 |
Blind Kick |
|
15 |
m |
MS CFSc |
| 3+4° |
Jaguar Step |
|
- |
- |
#4 |
| = 1 |
= Jaguar Hook |
|
21_25_31 |
h |
#8 CS |
| = 2 |
= Jaguar Elbow |
|
15_18_22 |
m |
#8 OC OCb SLDc |
| = 3 |
= Savat |
|
23_27_34 |
m |
#8 JG |
| = 4 |
= Jaguar High |
|
35_42_52 |
h |
#8 KND |
| = d/f+4 |
= Jaguar Mid |
|
30_36_45 |
m |
#8 KND |
| f+3+4 |
Exploder |
|
25 |
h |
GB KND |
| (f,f,f_WR)+3+4 |
Satellite Exploder |
|
40 |
m_h |
#7 GB KND |
| d/f+3+4 |
Frankensteiner |
|
15 |
m |
OC |
| (d+3+4_FC,d/f+4_WR+4) |
Ali Kick |
RC |
10_14 |
L |
|
| = 2 |
= Spin Upper |
|
10 |
m |
|
| = 4,2 |
= Ali Kick - Spin Upper |
|
7,10 |
Lm |
#3 |
| = 4,4 |
= Ali Kicks |
RC |
7,7 |
LL |
|
| = 2 |
= Spin Upper |
|
10 |
m |
#3 |
| = 4,4 |
= Extended Ali Kicks |
RC |
4,3 |
LL |
#2 |
| u/f+3+4 |
Neck Cutter |
FCD |
28 |
h |
KND |
| SS+3+4 |
Deadly Boomerang |
SLD |
54 |
h |
GB KND |
| f+4 |
Rolling Sobat |
|
23 |
m |
KND |
| f,N,d,D/F+4 |
Black Knee Rising |
|
25 |
m |
GB KND |
| f,f+4 |
Konvict Kick |
|
24 |
m |
KND |
| d/f+4 |
Knee Buster |
|
15 |
l |
|
| d/b+4 |
Roaring Drop Kick |
|
16 |
L |
#6 SLD |
| b+4 |
Disgrace Kick |
|
20 |
h |
BT KND |
| WS+4 |
Rising Kick |
|
20 |
m |
|
| b+1+3 |
Right Punch Reversal |
|
12,18 |
- |
|
| b+2+4 |
Leg Screw Right Kick Reversal |
|
40 |
- |
|
| = :3+4 |
= Figure 4 Leg Lock |
|
33 |
- |
|
| b+2+4 |
Heel Hold Left Kick Reversal |
|
40 |
- |
|
| b,b,u/b |
Wall Jump |
|
15 |
m |
|
#1 Frappe haut au début du coup et bas à la fin. Ne touche qu'une fois. Les dommages restent les mêmes.
#2 Extended Ali Kicks peut seulement être réalisé si le 1er Ali Kick était un counter hit.
#3 Le Spin Upper après 2 ou 3 Ali Kicks est seulement possible si le 1er Ali Kick était un Counter Hit.
#4 Après 6 Jaguar Steps, King tombe au sol.
#5 Le Rib Buster doit être bloqué ou touché pour pouvoir réussir.
#6 King sera en FCD si le coup touche. Sur un hit ou un block, il se relèvera automatiquement.
#7 Frappe au milieu sur certains personnages éloignés, frappe haut sur personnages rapprochés. Les dommages restent les mêmes.
#8 Les dommages augmentent après chaque tour jusqu'au 3ème. |
|
|
| Unblockable Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| F+1+2 |
Jaguar Lariat |
|
50 |
(!) |
KND |
| u/f+1+2° |
Burning Knuckle Bomb |
|
45 |
[!] |
KND |
| BT 1+2 |
Atomic Blaster |
|
50 |
(!) |
|
| (1+4_BT 1+4) |
Moonsault Body Press |
|
25_30 |
[!] |
|
| 3+4°,4 |
Jaguar High |
|
52 |
(!) |
#1 |
#1 Tenir les boutons jusqu'à ce que les 3 Jaguar Steps soit complets. |
|
|
| String Hit Arts |
| Commande |
Hits |
Dommages |
Hit Range |
| 1,2,1,1 |
|
6,15,10,6 |
hhmm |
| = 2,4,4,4,1,1 |
10 |
6,5,5,5,7,23 |
hLLLmM |
| = 2,4,4,4,1,3 |
10 |
6,5,5,5,7,30 |
hLLLmh |
| = 3,3,4,4,1,1 |
10 |
8,10,5,5,7,23 |
hmLLmM |
| = 3,3,4,4,1,3 |
10 |
8,10,5,5,7,30 |
hmLLmh |
| = 3,3,4,3,2,1+2 |
10 |
8,10,5,5,6,30 |
hmLLlT |
|
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