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| |
| Grappling Arts |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| (1+3_F+1+3) |
Bear Bite |
Face |
7,7,7,7,7 |
1 |
|
| (2+4_F+2+4) |
Bear Hug |
Face |
10,25 |
2 |
|
| qcb,f+1+2 |
Circus Roll |
Face |
50 |
1+2 |
|
| HBS f+1+2 |
Mauling Bear |
Face |
30 |
1+2 |
|
| f,f+1+4 |
Stone Head |
Face |
40 |
1+2 |
#1 |
| [F+] (1+3_2+4) |
Choke Slam |
Gauchet |
10,15,25 |
1 |
|
| [F+] (1+3_2+4) |
Rag Doll |
Droite |
40 |
2 |
|
| [F+] (1+3_2+4) |
Bear Swing |
Derrière |
70 |
Aucun |
|
#1 Peut faire un tech roll pour amortir, les dommages restent les mêmes. |
|
|
| Basic Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Bear Jack |
|
16 |
h |
|
| f+1 |
Jab |
|
10 |
h |
|
| d/f+1 |
Quick Upper |
|
8 |
m |
|
| d+1 |
Down Jab |
RC |
5 |
Sm |
|
| FC+1 |
Low Hammer |
RC |
12 |
l |
|
| 2 |
Straight |
|
10 |
h |
|
| f+2 |
Forward Straight |
|
12 |
h |
|
| d/f+2 |
Uppercut |
|
10 |
m |
JG |
| d+2 |
Down Straight |
RC |
8 |
Sm |
|
| FC+2 |
Crouch Straight |
RC |
8 |
Sm |
|
| 3 |
Face Buster |
|
25 |
m |
KND |
| f+3 |
Forward Face Buster |
|
30 |
m |
KND |
| d/f+3 |
Lateral Kick |
|
17 |
m |
|
| d+3 |
Low Spin Kick |
RC |
12 |
L |
|
| FC+3 |
Crouch Spin Kick |
RC |
12 |
L |
|
| 4 |
Roundhouse |
|
20 |
h |
JGc |
| f+4 |
Forward Roundhouse |
|
25 |
m |
JGc |
| d/f+4 |
Front Kick |
|
15 |
m |
|
| d+4 |
Chin Kick |
RC |
10 |
L |
|
| FC+4 |
Crouch Chin Kick |
RC |
10 |
L |
|
|
|
| Special Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1,1,1 |
Bear Hammer |
|
16,15,18 |
hhm |
OCb SLD |
| f+1,1,1 |
Bear Heaven Cannon |
|
10,5,14 |
hmm |
JG |
| D/F+1,2,1,2 |
Bear Upper Rush |
RC[2,3,4] |
8,11,10,15 |
mmmm |
#1 JGc |
| b+1 |
Bear Stamp |
|
13 |
m |
KSc OC |
| FC+1,1,1,2 |
Bear Hammer Rush |
RC[all] |
12,8,12,12 |
LLmm |
|
| = d+1 |
= Low Punch |
RC |
8 |
L |
|
| = d/f+1 |
= Mid Punch |
RC |
15 |
m |
|
| = f+1 |
= High Punch |
|
12 |
h |
|
| FC,f+1,2 |
Quick Uppercut Rush |
RC[all] |
15,12 |
mm |
|
| = d+1 |
= Low Punch |
RC |
8 |
L |
|
| = d/f+1 |
= Mid Punch |
RC |
15 |
m |
#1 JGc |
| = f+1 |
= High Punch |
|
12 |
h |
|
| FC,d/f+1,2,1 |
Grizzly Windmill |
|
12,15,15 |
mmm |
OC[1,2] GB KND |
| = 1 |
Windmill Backhand |
|
30 |
h |
OB GB |
| WS+1 |
Grizzly Uppercut |
|
12 |
m |
JG |
| = <2 |
= Grizzly Claw |
RC |
27 |
m |
KND |
| 1+2 |
Bear Knuckle |
|
17 |
M |
KND |
| = <1+2 |
= Claw Uppercut |
|
16 |
m |
JG |
| = 1+2 |
= Claw Smash |
|
18 |
M |
SLD |
| = 3+4 |
= Hunting Bear Stance |
HBS |
- |
- |
|
| f+1+2 |
Grizzly Scissors |
|
22 |
m |
CF |
| d/f+1+2 |
Grizzly Head Butt |
|
14 |
m |
KS GB |
| d+1+2 |
Iron Booty |
|
25 |
M |
KND |
| u/f+1+2 |
Big Bear Belly Flop |
|
28 |
h |
SH GB |
| FC,d/f+1+2 |
Prowling Grizzly Roll |
ROL |
- |
- |
RCj |
| WS+1+2 |
Claw Uppercut |
|
21 |
m |
JG |
| = <1+2 |
= Bear Knuckle |
|
17 |
m |
KND |
| = 3+4 |
= Hunting Bear Stance |
HBS |
- |
- |
|
| SLD 1+2 |
Bear Butterfly |
SLD |
15 |
L |
SLD |
| FCD 1+2 |
Bear Butterfly |
FCD |
15 |
L |
SLD |
| KND 1+2 |
Backstroke |
KND |
21 |
M |
SLD |
| PLD 1+2 |
Backstroke |
PLD |
21 |
M |
SLD |
| (KND_PLD) d+1+2 |
Spring Claws |
SIT |
12 |
m |
|
| 2,1 |
Grizzly Combo |
|
10,11 |
hm |
|
| = 2 |
= Grizzly Elbow |
RC |
20 |
m |
JG |
| = 3 |
= Grizzly Low |
|
13 |
L |
|
| f,f+2 |
Demon Bear Fist |
|
22 |
M |
JG |
| D/F+2,1,2,1 |
Bear Uppercut Rush |
RC[2,3,4] |
10,15,12,15 |
mmmm |
JG[1] |
| (D/F,2_FC,d/f+2) |
Short Hammer Rush |
RC |
15 |
m |
|
| = d+1 |
= Low Punch |
RC |
8 |
L |
|
| = D/F+1,2 |
= Mid Upper Rush |
RC[all] |
10,15 |
mm |
#1 JGc |
| = (f_N)+1 |
= High Punch |
|
12 |
h |
|
| d/b+2 |
Bear Lariat |
|
12 |
L |
SLDc |
| b,d/b,d,D/F+2 |
Grizzly Claw |
RC |
40 |
m |
KND |
| b,f+2+3 |
Salmon Hunter |
|
30_40_60_80 |
L |
#3 |
| d/b+3 |
Pumpin Pedal |
|
15 |
L |
|
| b+3~4 |
Bear Back Kicks |
|
10,15 |
Mm |
SH |
| u/f+3,4,1+2 |
Ballerina Combo |
|
13,13,22 |
mmm |
JG[1,2] KND |
| 3+4 |
Hunting Bear Stance |
HBS |
- |
- |
|
| f+3+4 |
Shape Up Kick |
|
27 |
L |
SLD |
| d+3+4 |
Bear Sit Down |
SIT |
- |
- |
|
| b+3+4 |
Bear Back Riding |
|
23 |
m |
JG |
| u/f+3+4 |
Hunting Hip |
SIT |
21 |
M |
|
| (SLD_FCD) 3+4 |
Hunting Bear Stance |
HBS |
- |
- |
|
| PLD f |
Play Dead Roll |
ROL |
- |
- |
|
| 1+3+4 |
Dancing Taunt |
|
- |
- |
|
| d+1+4 |
Turn Around Dance |
|
20,60 |
LL |
#3 |
| b,b,u/b |
Wall Jump |
|
15 |
m |
|
#1 Juggle sur le dernier hit si le 1er était un CH.
#2 Adversaire au sol seulement. |
|
|
| Bear Sit Down Arts (Coups après le Bear Sit Down seulement - SIT) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| B |
Roll Back |
|
- |
- |
#1 RCj |
| = 3+4 |
= Hunting Bear Stance |
HBS |
- |
- |
|
| F |
Prowling Grizzly Roll |
ROL |
- |
- |
#1 |
| 1 |
Trout Sweep |
RC |
16 |
L |
KND |
| 2 |
Trout Smash |
|
18 |
m |
JG |
#1 Vous ne pouvez pas rouler sur un Bear Sit Down résultant de KND ou PLD. |
|
|
| Hunting Bear Stance Arts (Coups après le Hunting Bear Stance seulement - HBS - 3+4) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| F |
Crawl Forward |
HBS |
- |
- |
|
| B |
Crawl Backwards |
HBS |
- |
- |
|
| f,f |
Prowling Grizzly Roll |
ROL |
- |
- |
|
| (u/f_u_u/b) |
Bear Low Parry |
|
- |
- |
|
| 1 |
Hunting Claw |
HBS |
8 |
L |
|
| = 2 |
= Bear Scratch |
HBS |
12 |
L |
|
| 1+2 |
Grizzly Fling |
|
24 |
M |
JG |
| d+1+2 |
Frolicking Bear |
|
22 |
m |
|
| b+1+2,1+2 [3+4] |
Merry Go Round [HBS] |
|
21,22 |
M |
#1 |
| 2 |
Bear Scratch |
HBS |
16 |
L |
JG |
| 3_4 |
Bear On Back |
PLD |
- |
- |
|
| 3+4 |
Bear Tackle |
|
21 |
M |
GB KND |
| (f_b)+3+4 |
Bear Sit Down |
SIT |
- |
- |
|
| d+3+4 |
Resting Bear |
SLD |
- |
- |
|
| = 3+4 |
= Hunting Bear Stance |
HBS |
- |
- |
|
| u/f+3+4 |
Hunting Hip |
SIT |
21 |
L |
|
#1 Vous pouvez seulement finir en HBS après 1 tour. |
|
|
| Prowling Grizzly Roll Arts (Coups après le Prowling Grizzly Roll seulement - ROL - FC,d/f+1+2 - PLD f) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Bear Shove |
|
28 |
h |
KND |
| 1+2 |
Giant Roll |
KND |
35 |
M |
GB JG |
| 2 |
Bear Smack |
|
21 |
m |
JG |
| 3 |
Skid Mark |
KND |
21 |
L |
SLD |
| 3+4 |
Hunting Bear Stance |
HBS |
- |
- |
|
| 4 |
Roll Kick |
KND |
28 |
M |
GB KND |
| ~D |
Recover Crouching |
RC |
- |
- |
|
|
|
| Unblockable Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| b+1+2 |
Deadly Claw |
|
50 |
! |
CF |
| = f,d/f,d,d/b,b,u/b,u,U/F |
= Rolling Bear |
|
40 |
m |
#1 |
| = (N_f) |
= Extended Rolling Bear |
|
40 |
m |
#1 #2 |
| = b |
= Stop Rolling Bear |
|
40 |
m |
#1 #2 |
| = 3+4 |
= Hunting Bear Stance |
HBS |
- |
- |
|
| b,f+2+3° |
Salmon Hunter Claw |
|
80 |
! |
|
| b,b+2+3 |
Fatal Wind |
|
200 |
! |
|
#1 Rolling Bear est blocable.
#2 Kuma/Panda roulera sur toute la distance de l'écran, sauf s'il / elle est bloqué(e) ou si vous l'annulez. |
|
|
| String Hit Arts |
| Commande |
Hits |
Dommages |
Hit Range |
| FC,d/f+2,N+1,1+2,3,1+2 |
|
10,12,6,5,6 |
mhMLM |
| = 1+2,1+2,1,2,1+2 |
10 |
6,4,6,6,21 |
mMLLM |
| = 3+4,1+2,2,3,1 |
10 |
7,7,6,21,35 |
mmmmh |
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