 |
| |
| Grappling Arts |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| (1+3_F+1+3) |
Sky Kick |
Face |
35 |
1 |
|
| (2+4_F+2+4) |
Sleeper Hold |
Face |
35 |
2 |
|
| f,f+1+2 |
Thai Trip |
Face |
38 |
1+2 |
|
| u/f+1+2 |
Dragon Falls |
Face |
35 |
1+2 |
|
| (DGN 1_SNA 1+3) |
Out of Control |
Face |
33 |
1 |
|
| = 1+2 |
= Tiger Sip |
|
0 |
Aucun |
#1 DRU |
| [F+] (1+3_2+4) |
Sailboat Strech |
Gauche |
40 |
1 |
|
| [F+] (1+3_2+4) |
Closing Fan |
Droite |
5,10,25 |
2 |
|
| [F+] (1+3_2+4) |
Wild Spin Dance |
Derrière |
50 |
Aucun |
|
#1 Lei reprend 10 points de vie mais les dommages de la prise tombent à 23. |
|
|
| Basic Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Jab |
|
5 |
h |
|
| f+1 |
Forward Jab |
|
6 |
h |
|
| d/f+1 |
Quick Upper |
|
10 |
m |
|
| d+1 |
Down Jab |
RC |
5 |
Sm |
|
| FC+1 |
Crouch Jab |
RC |
5 |
Sm |
|
| 2 |
Straight |
|
12 |
h |
|
| f+2 |
Forward Straight |
|
12 |
h |
|
| d/f+2 |
Uppercut |
|
12 |
m |
JG |
| d+2 |
Down Straight |
RC |
8 |
Sm |
|
| FC+2 |
Crouch Straight |
RC |
8 |
Sm |
|
| 3 |
Crescent Kick |
|
28 |
h |
|
| f+3 |
Forward Crescent Kick |
|
30 |
h |
MS |
| d/f+3 |
Step-In Kick |
|
18 |
m |
|
| d+3 |
Ankle Kick |
|
15 |
l |
|
| d/b+3 |
Spin Sweep |
|
15 |
L |
|
| D/F,3 |
Crouch Spin Kick |
RC |
12 |
L |
|
| FC+3 |
Spin Sweep |
RC |
12 |
L |
|
| 4 |
Roundhouse |
|
16 |
h |
JGc |
| d/f+4 |
Front Kick |
|
15 |
m |
|
| d+4 |
Ankle Kick |
|
10 |
l |
|
| D/F,4 |
Crouch Shin Kick |
RC |
10 |
L |
|
| FC+4 |
Low Kick |
|
7 |
L |
|
|
|
| Special Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1,1 [~F] |
Twin Snake Thrusts [SNA] |
|
5,5 |
hh |
|
| 1,2 |
Twin Jabs |
|
5,12 |
hh |
|
| f,N+1 [u_d] |
Razor Rush [SNA] |
|
9 |
m |
|
| f,N+1<2 [u_d] |
Razor Rush [DGN] |
|
9,7 |
mm |
#5 |
| f,N+1<2<1 [u_d] |
Razor Rush [PAN] |
|
9,7,5 |
mmm |
#5 |
| f,N+1<2<1<2 [u_d] |
Razor Rush [TGR] |
|
9,7,5,3 |
mmmm |
#5 |
| = 3 |
= Low Kick |
|
12 |
l |
JGc |
| = <4 [u_d] |
= Crane Kick [CRA] |
|
12 |
m |
KND |
| b,b+1 [~f] |
Drunken Tiger Lash - [DRU] |
|
24 |
h |
KND |
| WS+1 |
Quick Upper |
|
12 |
m |
|
| SS+1 [~f] [~d_~u] |
Snake Strike [TGR] [DGN] |
|
21 |
h |
SH |
| 1+2 |
Hook Punch |
BT |
18 |
h |
JGc |
| = 1 |
= Spinning Back Blow |
BT |
18 |
h |
|
| = ~2 |
= Spiral Upper |
|
24 |
m |
JG |
| f+1+2 [~f] [~d_~u] |
Twin Snake Strikes [CRA] [PAN] |
|
13,10 |
hh |
SH |
| d/f+1+2 [~f] |
Tiger Fang [TGR] |
RC |
21 |
m |
OC OCb KSc |
| d/b+1+2 |
Butterfly Palm Strike |
|
26 |
m |
KND |
| b+1+2 |
Cannonball |
|
25 |
m |
MS KNDc |
| f,N+2,1,2,1 |
Guard Melting Punches |
BT |
0,12,25,30 |
hhmm |
#1 |
| f,N+2<1<2 |
Breaking Rush |
|
10,12,8 |
hmm |
#2 |
| = 3 |
= Low Kick |
|
12 |
l |
JGc |
| = <4 [u_d] |
= Crane Kick [CRA] |
|
12 |
m |
KND |
| f,f+2 |
Dragon Palm |
|
18 |
m |
OCb BN |
| (u/b_u/f)+2 |
Falling Tree |
PLD |
15 |
M |
OC |
| FC,d/f+2,1 |
Thousand Bird Flower |
BT |
6,5 |
ll |
|
| = 4 |
= Phoenix Rising |
PNX |
16 |
m |
KND |
| WS+2,1 |
Swingover Punches |
|
15,15 |
mm |
JGc |
| SS+2 [~B] |
Drunken Rapid Fist [BT] |
|
12 |
m |
OCb OC KNDc |
| = 2 [~F] |
= Drunken Fist [DRU] |
|
18 |
h |
SH GB |
| 3,3 |
Crescent Trip |
BT |
28,17 |
hL |
KND |
| 3~4 [D] |
Tornado Kick [KND] |
BT |
30 |
m |
KND |
| 3~4,U [D] |
Triple Tornado [KND] |
BT |
25,21,17 |
mmm |
#3 KS[all] |
| f,f+3 [B] |
Reverse Lotus [BT] |
|
20 |
m |
JG |
| = 4 |
= Lotus Float |
|
22 |
h |
KND |
| f,N+3 |
Razor Kick |
|
35 |
h |
GB KND |
| = 4 |
= Mid Stun Kick |
|
20 |
m |
FS |
| = d+4 |
= Trip Kick |
|
10 |
L |
JG |
| (u/b_u_u/f)+3 |
Soaring Crane Wing |
CRA |
17_21_25 |
h |
JGc |
| WS+3 |
Phoenix Rising Kick |
|
25 |
M |
|
| f,f+3+4 |
Leaping Twin Kick |
KND |
22 |
m |
KND |
| (u/b_u)+3+4 |
Leap Jump Kick |
|
25 |
m |
|
| u/f+3+4 |
Turn Over Kicks |
BT |
10,16 |
hm |
JG |
| = 4 |
= Flip Kick |
|
12 |
m |
KND |
| SS+3+4 |
Falling Blade |
BT |
15 |
M |
OCb KND |
| 4~3 |
Clean Sweep |
FCD |
25 |
m |
KND |
| 4~4 |
Ankle Kick |
KND |
7 |
L |
|
| = 3 |
= Ankle Drop |
KND |
7 |
L |
|
| = 3<3 |
= Lift Up Cannon |
FCD |
7,24 |
Lm |
#6 JG |
| f+4 |
Beating Kick |
|
30 |
h |
CSc KND |
| = 2,1<2 |
= Rush |
|
12,12,8 |
mmm |
|
| = 3 |
= Low Kick |
|
12 |
l |
JGc |
| = <4 [u_d] |
= Crane Kick [CRA] |
|
12 |
m |
KND |
| f,N+4,1,2 |
Wolf Fang Rush |
|
15,12,3 |
hmm |
|
| = 2 [~F] [1+3] |
= Snake Bite [DGN] [TGR] |
|
10 |
m |
|
| = <2 [~F] |
= Twin Snake Bite [PAN] |
RC |
15 |
l |
|
| = 4 |
= Ankle Kick |
KND |
7 |
L |
|
| = 4,3 |
= Ankle Drop |
KND |
7,7 |
LL |
|
| = 4,3<3 |
= Lift Up Cannon |
FCD |
7,7,24 |
LLm |
JG |
| = 3 |
= Razor Kick |
|
19 |
h |
GB KND |
| = 4 |
= Mid Stun Kick |
|
20 |
m |
FS |
| = d+4 |
= Trip Kick |
|
10 |
L |
JG |
| f,f+4,3+4 |
Basho Whirlwind |
|
21,21 |
hh |
OSc[1] KND |
| d+4 [~d] |
Low Kick [SNA] |
|
10 |
l |
|
| d/b+4 [u_d] |
Rave Sweep [SNA] |
|
7 |
L |
BS JG |
| = 4 |
= Rave Spin |
|
21 |
h |
KND |
| b+4 [~f] |
Blade Drop [CRA] |
|
18 |
m |
KND |
| WS+4 |
Rising Kick |
|
16 |
m |
|
| SS+4 |
Crane Cannon |
|
16 |
m |
JG |
| d+1+2 |
Slide Postion |
SLD |
- |
- |
|
| d+3+4 |
Play Dead Position |
PLD |
- |
- |
|
| SS+(1+4_2+3) |
Art of Snake Stance |
SNA |
- |
- |
|
| (f_b)+2+3 |
Art of Snake Stance |
SNA |
- |
- |
|
| f+3+4 |
Drunken Master Punch Parry |
DRU |
- |
- |
#4 |
| b+1+4 |
Art of Phoenix Illusion |
PNX |
- |
- |
|
| b+3+4 [~b] |
Turn Around [Cancel] |
BT |
- |
- |
|
| b,b,u/b |
Wall Jump |
BT |
25 |
m |
|
#1 L'adversaire peut bloquer le 1er coup de poing. Le troisième fait un juggle.
#2 Le 1er coup de poing doit toucher ou éviter l'adversaire pour que la chaîne marche.
#3 Taper d pour se mettre en KND après le 2ème ou 3ème coup de pied.
#4 Sur un High ou un Mid Punch Parr, l'adversaire sera en Back Turned et Lei ne sera pas Drunken Master.
#5 Si le 2ème coup tarde, les dommages du 1er seront de 9.
#6 En commençant en Full Crouch, les dommages du Lift Up Cannon seront de 7,20 |
|
|
| Back Turned Arts (Coups seulement après le Back Turned - BT - b+3+4) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Spinning Back Blow |
BT |
12 |
h |
|
| (FC_d)+1 |
Low Back Spins |
BT |
8 |
l |
JG |
| 2 |
Spiral Upper |
|
20 |
m |
JG |
| (u/b_u/f)+2 |
Falling Tree |
PLD |
15 |
M |
OC |
| 3+4,3+4,3+4 |
Flip Flop |
BT[all] |
15,15,15 |
MMM |
KND[all] |
| 4 |
Reverse Kick |
|
18 |
m |
|
| u/f+4 |
Reverse Hop Kick |
|
21 |
h |
JG |
| (FC_d)+4 [u_d] |
Rave Sweep [SNA] |
|
10 |
L |
BS RC |
| = 4 |
= Rave Spin |
|
35 |
h |
KND |
| = :4 |
= Phoenix Rave Spin |
|
10,35 |
lh |
KND |
| d+1+2 |
Face Down Position |
FCD |
- |
- |
|
| d+3+4 |
Knock Down Position |
KND |
- |
- |
|
|
|
| Play Dead Position Arts (Coups seulement après le Play Dead Postion (sur le dos, pieds derrière) - PLD - d+3+4) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| (1_d+1) |
Lei Roll |
|
- |
- |
|
| = ~D |
= Slide Position |
SLD |
- |
- |
|
| = 3 |
= Rave Sweep |
RC |
7 |
L |
JG BS |
| = 4 |
= Rave Spin |
|
21 |
h |
KND |
| = (f_b)+3 |
= Roll Rave Sweep |
RC |
10 |
L |
JG BS |
| = 4 |
= Rave Spin |
|
25 |
h |
KND |
| = (f_b),N+3 |
= Roll Rising Kick |
|
25 |
m |
|
| 3 |
Rave Sweep |
RC |
7 |
L |
JG BS #1 |
| = 4 |
= Rave Spin |
|
21 |
h |
KND |
| (f_b)+3 |
Roll Rave Sweep |
RC |
10 |
L |
JG BS |
| = 4 |
= Rave Spin |
|
25 |
h |
KND |
| (f_b),N+3 |
Roll Rising Kick |
|
25 |
m |
|
| 3+4 |
Kangaroo Kick |
|
21 |
m |
JG |
#1 Faire u+3 permet à Lei de se relever. |
|
|
| Knock Down Position Arts (Coups seulement après le Knock Down (sur le dos, pieds devant) - KND - BT d+3+4) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| (1_d+1) |
Lei Roll |
|
- |
- |
|
| = ~D |
= Face Down Position |
FCD |
- |
- |
|
| = (f_b),N+3 |
= Roll Rising Kick |
|
25 |
m |
|
| (f_b),N+3 |
Roll Rising Kick |
|
25 |
m |
|
| 3+4 |
Hop Up |
|
30 |
h |
|
|
|
| Face Down Postion Arts (Coups seulement après le Face Down Postion (sur le ventre, pieds devant) - FCD) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Lei On Back |
KND |
- |
- |
|
| 3~4 |
Rave Sweep |
PLD |
10 |
L |
BS KND |
| = 4 |
= Rave Spin |
|
25 |
h |
|
| (f_b)+3 |
Roll Rave Sweep |
RC |
10 |
L |
JG BS |
| = 4 |
= Rave Spin |
|
25 |
h |
KND |
| (f_b),N+3 |
Roll Rising Kick |
|
25 |
m |
|
| u,N+3 |
Rising Kick |
|
25 |
m |
|
| 3+4 |
Bicycle Kicks |
PLD |
5,21 |
mm |
KND |
| 4~3 |
Go To Sleep |
FCD |
18 |
m |
KND |
|
|
| Slide Position Arts (Coups seulement après le Slide Postion (sur le ventre, pieds derrière) only - SLD - d+1+2) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Lei On Back |
PLD |
- |
- |
|
| (f_b),N+3 |
Roll Rising Kick |
|
25 |
m |
|
| u,N+3 |
Rising Kick |
|
25 |
m |
|
| 3+4 |
Bicycle Kicks |
|
5,21 |
mm |
KND |
| 4~3 |
Sliding Kick |
PLD |
15 |
L |
KND |
|
|
| Art Of Snake (Coups seulement après le Art Of Snake - SNA) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1~1~1~1~1 [~F] |
Rushing Snake [SNA] |
|
13,10,8,6,5 |
hhhhh |
#1 |
| 1+2 |
Angry Viper |
|
25 |
m |
KND |
| 2 [~F] [1+3] |
Single Snake Bite [DGN] [TGR] |
|
15 |
m |
FSc OC |
| 2,2 [~F] [1+3] |
Double Snake Bite [DGN] [TGR] |
|
15,10 |
mm |
|
| = 4 |
= Ankle Kick |
KND |
7 |
L |
|
| = 4,3 |
= Ankle Drop |
KND |
7,7 |
LL |
|
| = 4,3<3 |
= Lift Up Cannon |
FCD |
7,7,24 |
LLm |
JG |
| 2,2<2 [~F] |
Triple Snake Bite [PAN] |
RC |
15,10,15 |
mml |
|
| 3 |
Rattle Snake |
FCD |
30 |
m |
KND |
| 4 |
Snake Kick |
SNA |
11 |
l |
|
| SSL |
Art of Dragon |
DGN |
- |
- |
|
| SSR |
Art of Panther |
PAN |
- |
- |
#2 |
#1 S'annule en Snake Stance sur le 2ème hit.
#2 Lei bloque automatiquement les attaques basses. |
|
|
| Art Of Dragon (Coups seulement après le Art Of Dragon - DGN) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1+2 [~F] |
Dragon Spark - [TGR] |
|
32 |
m |
OCb KND |
| 2 [~F] |
Dragon Roar - [TGR] |
|
18 |
m |
JGc KND GB |
| 3,3 |
Crescent Trip |
BT |
28,17 |
hL |
KND |
| d+3+4 |
Play Dead Position |
PLD |
- |
- |
|
| 4,1,2 |
Rush Combo |
|
15,12,3 |
hmm |
|
| = 2 [~f] [1+3] |
= Snake Bite [DGN] [TGR] |
|
10 |
m |
|
| = <2 [~f] |
= Twin Snake Bite [PAN] |
RC |
15 |
l |
|
| = 4 |
= Ankle Kick |
KND |
7 |
L |
|
| = 4,3 |
= Ankle Drop |
KND |
7,7 |
LL |
|
| = 4,3<3 |
= Lift Up Cannon |
FCD |
7,7,24 |
LLm |
JG |
| = 3 |
= Razor Kick |
|
19 |
h |
GB |
| = 4 |
= Mid Stun Kick |
|
20 |
m |
FS |
| = d+4 |
= Trip Kick |
|
10 |
L |
JG |
| SSL |
Art of Tiger |
TGR |
- |
- |
|
| SSR |
Art of Snake |
SNA |
- |
- |
|
|
|
| Art Of Panther (Coups seulement après le Art Of Panther - PAN) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| F |
Auto Low Parry |
|
- |
- |
#2 |
| 1 |
Panther Scratch |
RC |
10 |
l |
KND |
| 1~2 |
Panther Claw |
|
10,19 |
lh |
KND |
| 2 |
Panther Paw |
|
21 |
M |
JG |
| 2,1,2,1 |
Guard Melting Punches |
|
0,12,25,30 |
hhmm |
JG #1 |
| 3 [~B] |
Panther Tail [Art of Phoenix] |
|
18 |
L |
|
| 4 |
Beating Kick |
|
26 |
h |
CSc |
| = 2,1<2 |
= Rush |
|
12,12,8 |
mmm |
|
| = 3 |
= Low Kick |
|
12 |
l |
JGc |
| = <4 [u_d] |
= Crane Kick [CRA] |
|
12 |
m |
KND |
| SSL |
Art of Snake |
SNA |
- |
- |
|
| SSR |
Art of Crane |
CRA |
- |
- |
|
#1 L'adversaire peut bloquer le 1er coup de poing. Le 3ème hit fait un juggle.
#2 Si un coup bas ne peut être contré, Lei bloque automatiquement. |
|
|
| Art Of Tiger (Coups seulement après le Art Of Tiger - TGR) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| F |
Auto High Parry |
|
- |
- |
|
| 1 |
Tiger Strike |
|
22 |
m |
OCb OC BNc |
| 2 |
Tiger Claw Palm |
|
28 |
m |
MS CFSc |
| 3 |
Tiger Kick |
|
32 |
h |
KND |
| = 1 [u_d] |
= Razor Rush [SNA] |
|
9 |
m |
|
| = 1<2 [u_d] |
= Razor Rush [DGN] |
|
9,7 |
mm |
#1 |
| = 1<2<1 [u_d] |
= Razor Rush [PAN] |
|
9,7,5 |
mmm |
#1 |
| = 1<2<1<2 [u_d] |
= Razor Rush [TGR] |
|
9,7,5,3 |
mmmm |
#1 |
| = 3 |
= Low Kick |
|
12 |
l |
JGc |
| = <4 [u_d] |
= Crane Kick [CRA] |
|
12 |
m |
KND |
| = 4 |
= Mid Stun Kick |
|
20 |
m |
FS |
| = d+4 |
= Trip Kick |
|
10 |
L |
|
| 4 |
Tiger Tail |
RC |
12 |
L |
JG |
| SSL |
Art of Snake |
SNA |
- |
- |
|
| SSR |
Art of Dragon |
DGN |
- |
- |
|
#1 Si le 2ème coup tarde, les dommages du 1er seront de 9. |
|
|
| Art Of Crane (Coups seulement après le Art Of Crane - CRA) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Crane's Bill |
|
32 |
m |
#1 KND |
| 2 |
Wing of Crane |
BT |
30 |
h |
OB |
| 3<4<2<3 |
Crane Dance |
|
21,10,10,15 |
MlmM |
JG |
| 4 |
Crane Kick |
|
20 |
L |
SLD |
| u/f+4 |
Leaping Crane |
CRA |
25 |
m |
JG |
| SSL |
Art of Panther |
PAN |
- |
- |
|
| SSR |
Art of Snake |
SNA |
- |
- |
|
#1 Lei sera en Back Turned si le coup de poing est bloqué. |
|
|
| Drunken Style Arts (Coups seulement après le Drunken Style - DRU - f+3+4) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 [~F] |
Drunken Tiger Lash [DRU] |
|
25 |
m |
KND |
| 1+2 |
Tiger Sip |
DRU |
- |
- |
#1 |
| 2 [~B] |
Drunken Rapid Fist [BT] |
|
12 |
m |
OC OCb KNDc |
| = 2 [~F] |
= Drunken Fist [DRU] |
|
18 |
h |
SH GB |
| 3 [~F] |
Fox Kick [DRU] |
|
13 |
L |
|
| = 2 |
= Fox Combo |
|
| | | | |