 |
| |
| Grappling Arts |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| (1+3_f+1+3) |
Devotion Kiss |
Face |
35 |
1 |
|
| (2+4_f+2+4) |
Soul Sweep |
Face |
35 |
2 |
|
| d/f+1+2 |
Lafreshia |
Face |
40 |
1+2 |
|
| [F+] (1+3_2+4) |
Bounce Swing |
Gauche |
42 |
1 |
|
| [F+] (1+3_2+4) |
Snap Crush |
Droite |
43 |
2 |
|
| [F+] (1+3_2+4) |
Judgment Signal |
Derrière |
60 |
Aucun |
|
|
|
| Basic Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Jab |
|
5 |
h |
|
| f+1 |
Forward Jab |
|
5 |
h |
|
| FC+1 |
Crouch Jab |
RC |
5 |
Sm |
|
| 2 |
Straight |
|
10 |
h |
|
| FC+2 |
Crouch Straight |
RC |
8 |
Sm |
|
| 3 |
Tip Kick |
|
30 |
h |
KND |
| d+3 |
Low Spin Kick |
RC |
12 |
L |
|
| FC+3 |
Crouch Spin Kick |
RC |
12 |
L |
|
| 4 |
Face Kick |
|
18 |
h |
|
| d+4 |
Shin Kick |
RC |
7 |
l |
|
| FC+4 |
Crouch Shin Kick |
RC |
10 |
l |
|
|
|
| Special Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1,2 |
One Two Punch |
|
5,10 |
hh |
|
| = 3 |
= Low Trap |
|
10 |
L |
KSc |
| = 4 |
= Arch Kick |
|
25 |
m |
GB KND |
| d/f+1 |
Diffusion Hand |
|
15 |
m |
MS |
| d+1,2,4 |
Paddling Beat |
|
10,8,28 |
Lhm |
KND |
| b+1 |
Stone Garden |
|
21 |
m |
GB OC CFc |
| qcf+1 |
Vine Slash |
|
18 |
m |
GB JG |
| WS+1 |
En Garde |
|
12 |
m |
GB JGc |
| 1+2 |
Triangle Spread |
|
21 |
m |
KND |
| f+1+2 |
Slide Slap |
|
21 |
m |
PLD |
| b+1+2 |
Dendorobium |
|
24 |
m |
SLD CFc |
| SS+1+2 |
Minuet |
|
21 |
m |
KND CFSc |
| 2,3 |
Low Trap Combo |
|
10,10 |
hL |
KSc |
| 2,4 |
Arch Kick Combo |
|
10,24 |
hh |
KND |
| f+2,1+2 |
Pendulum Spread |
|
18,26 |
hm |
KND MSc[1] |
| f,f+2 |
Aronjebra Pierce |
|
28 |
m |
CF |
| d/f+2 |
Rose Upper |
|
13 |
m |
JG |
| d+2,2 |
Bloody Masquerade |
|
18,10 |
mh |
|
| = 3 |
= Hurricane |
|
21 |
h |
KND |
| = 4 |
= Lance |
|
22 |
m |
KND |
| b+2,1 [~b] |
Heliotrope [BT] |
|
15,10 |
hh |
|
| qcf+2 |
Shanze Strike |
|
24 |
m |
MS CFSc |
| WS+2 |
Rising Baton |
|
18 |
m |
JG |
| f+3 |
Circle Knee |
|
30 |
m |
KND |
| f,f+3,3+4 |
Alstromeria |
|
25,18,21 |
mmm |
#1 GB[1] |
| d/f+3 |
Hooking Heel |
|
23 |
m |
KS JGc |
| d/b+3 |
Freesia Thrust |
RC |
20 |
L |
SLD |
| b+3 |
Round Cutter |
|
28 |
h |
KND |
| u/f+3 |
Honey Hop |
|
15 |
m |
JG |
| SS+3 |
Shirin Dart |
|
17 |
m |
JG |
| FC,d/f+3 |
Horizon Slide |
|
16 |
L |
JGc |
| (WS_qcf)+3,4 |
Honey Circle |
|
21,25 |
mm |
JG[all] |
| 3+4 |
Vertical Axis |
|
10_23 |
M |
JG |
| f+3+4 |
Clock Kick |
|
10,17 |
mm |
SLD |
| = 3 |
= Delayed Clock Kick |
|
10,25 |
mm |
#2 JG |
| = 4 |
= Clock Return |
|
28 |
m |
KND |
| f,f+3+4 |
Spine Shot |
|
30 |
m |
GB KND |
| d/f+3+4,3+4 |
Spinning Edge |
BT[all] |
21,10,17 |
mmm |
JG[1] KND |
| d+3+4 |
Matterhorn Cannon |
|
23 |
m |
JG |
| b+3+4 |
Flip Mirror |
BT |
- |
- |
|
| u/f+3+4 |
Wing Knee |
|
15 |
m |
|
| = 3+4 |
= Wing Cannon |
|
22 |
m |
JG |
| f+4 |
Arch Kick |
|
25 |
m |
KND |
| f,f+4 |
Alto Rodeo |
|
21 |
L |
MSc |
| d/f+4,4 |
Shut Up Stomp |
|
18,21 |
mL |
MS[1] KS SLDc |
| d/b+4 |
Edelweiss |
|
23 |
L |
JGc BS KS |
| b+4 [~f] |
Rabbit Air [Parade Step] |
|
- |
- |
|
| b+4~3 |
Rabbit Tail |
|
22 |
L |
JG |
| b+4~4 |
Rabbit Spine Shot |
|
27 |
m |
GB KND |
| u/f+4,3 |
Mustang Lance |
|
22,26 |
mm |
KS[1] KND |
| WS+4 |
Rising Lance |
|
18 |
m |
KNDc |
| qcf |
Parade Step |
|
- |
- |
|
| b+(1+3_2+4) |
Contour Punch Counter |
|
|
|
|
| b,b,u/b |
Wall Jump |
|
25 |
m |
|
#1 La seconde partie du coup peut seulement être faite si l'attaque initiale a touché.
#2 Annule le coup précédent. |
|
|
| Back Turned Arts (Coups seulement après le Back Turned - BT) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1+2 |
Tempest |
|
10,21 |
mm |
KND |
| d+3,4 |
Antelope Kick |
|
19,18 |
Lm |
KSc[1] |
| 3+4 |
Reverse Vertical Axis |
BT |
10,8,15 |
m |
#1 |
| d+3+4 [~f] |
Flat Trip [FF] |
BT |
22 |
L |
JG |
| 4,3+4 |
Spinning Edge |
BT |
10,20,10,10 |
mmmm |
SLD[2] KND |
#1 Lili reste en BT si le coup ne touche pas ou est bloqué. |
|
|
| Unblockable Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| b+1+4 |
Final Spine Shot |
|
60 |
! |
KND |
|
| |
| String Hit Arts |
| Commande |
Hits |
Dommages |
Hit Range |
| 4,1,3,4,4,3,4,4,3+4 |
9 |
18,5,14,10,12,5,7,8,10 |
hhmmllmmm |
| 4,1,3,3+4,3,4,3,1,3+4,4 |
10 |
18,8,14,8,15,10,7,15,10,35 |
hhmmmllmm! |
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