 |
| |
| Grappling Arts |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| (1+3_F+1+3) |
Grave Digger |
Face |
15,20 |
1 |
|
| (2+4_F+2+4) |
Salamander |
Face |
7,7,21 |
2 |
|
| d/f+1+4 |
Curse Shoot |
Face |
26,12 |
1 |
|
| (d/b_FC)+1+2 |
Ultimate Tackle |
Face |
5 |
System |
|
| = 1,2,1,(2,1_1,2) |
= Ultimate Punches |
|
5,5,5,5,5 |
System |
|
| = 2,1,2,(1,2_2,1) |
= Ultimate Punches |
|
5,5,5,5,5 |
System |
|
| hcb,f+1+2 |
Vampire Touch |
Face |
20,28 |
1+2 |
|
| [F+] (1+3_2+4) |
Neck Ringer |
Gauche |
40 |
1 |
#1 |
| [F+] (1+3_2+4) |
Swift Assassin |
Droite |
40 |
2 |
|
| [F+] (1+3_2+4) |
Dark Matter |
Derrière |
50 |
Aucun |
|
#1 Raven se met en SDW après la prise |
|
|
| Basic Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Jab |
|
5 |
h |
|
| f+1 |
Forward Jab |
|
5 |
h |
|
| d+1 |
Down Jab |
RC |
5 |
Sm |
|
| FC+1 |
Crouch Jab |
RC |
5 |
Sm |
|
| 2 |
Straight |
|
12 |
h |
|
| d+2 |
Down Straight |
RC |
8 |
Sm |
|
| FC+2 |
Crouch Straight |
RC |
8 |
Sm |
|
| 3 |
Head Kick |
|
14 |
h |
|
| FC+3 |
Spin Low Kick |
RC |
12 |
L |
|
| 4 |
Roundhouse |
|
20 |
h |
JGc |
| FC+4 |
Crouch Shin Kick |
RC |
10 |
l |
|
|
|
| Special Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1,2 |
Twin Jabs |
|
5,12 |
hh |
|
| d/f+1 |
Dagger Blow |
|
15 |
m |
MS |
| b+1 |
Smash Hammer |
|
18 |
h |
OC OCb KSc |
| u/b+1,2 |
Gate Keeper |
|
12,19 |
hm |
OC |
| (WS_d,d/f,N)+1 |
Body Slash |
|
14 |
m |
#1 JG |
| qcf+1 |
Mortal Elbow |
|
24 |
m |
GB KND FSc |
| 1+2 |
Crusader |
|
33 |
m |
CF KNDc |
| b+1+2,2 |
Slide Hammer |
|
28,12 |
mm |
OC OCb MSc |
| b+1+2,3 |
Slide Fencer |
SDW |
28,17 |
mL |
#2 KND |
| qcf+1+2 |
Hellhound |
|
8,15 |
mm |
KND |
| 2,3 |
PDK Combo |
|
12,10 |
hl |
|
| 2,4 |
PK Combo |
|
12,16 |
hh |
PLD |
| f+2 |
Salt Stab |
|
30 |
m |
GB KND |
| d/f+2 |
Assassin Lift |
SDW |
16 |
m |
JG |
| = 3 |
= Shadow Kick |
|
25 |
h |
KND |
| d/b+2,1 |
Assassin Stinger |
|
18,6 |
mh |
MSc[1] |
| D/B+2 |
Assassin Sting |
SDW |
18 |
m |
|
| b+2,2 |
Unicorn Combo |
|
15,12 |
hm |
|
| = ~B |
= Shadow Stance |
SDW |
- |
- |
|
| = 1+2 |
= Missing Ring |
|
15 |
L |
SLD |
| = 3 |
= Unicorn Tail |
|
20 |
m |
SLD JGc |
| b,b+2 |
War Hand |
|
15,21 |
mh |
PLD |
| (WS_d,d/f,N)+2 |
Jackknife Elbow |
|
16 |
m |
#1 JGc |
| qcf+2 |
Bloody Buzzsaw |
|
13 |
l |
JG |
| 3,3<4 |
Valkyrie Lance |
|
14,12,18 |
hhh |
KND |
| 3~4 |
Chariot |
SDW |
13,15 |
mM |
JG |
| = ~F |
= Phantom Roll |
|
- |
- |
#5 OB |
| f+3 |
Reflect Mirror |
|
22 |
h |
JG |
| f,f+3 |
Vampire Knee |
|
21 |
m |
JG |
| f,f,N+3 |
Poison Needle |
|
15 |
h |
JG |
| (f,f,f_WR)+3 |
Leaping Slash Kick |
|
30 |
m |
GB |
| d/f+3 |
Metal Boot |
|
21 |
h |
JGc |
| d+3 |
Shin Sting |
|
9 |
L |
|
| d/b+3 |
Killer Bee |
|
17 |
L |
SLDc |
| b+3 |
Hades Heel |
|
19 |
m |
OC OCb SLDco SLDc |
| (u_u/b)+3 |
Death Bringer |
SDW |
25 |
h |
KND |
| = 3 |
= Death Middle |
|
20 |
m |
KND |
| = d+3 |
= Death Low |
|
18 |
l |
PLD |
| = ~D |
= Summon Charge |
|
- |
- |
#3 |
| = 4 |
= Death High |
|
37 |
h |
KND |
| u/f+3 |
Death Heel |
|
20 |
M |
KND |
| (WS_d,d/f,N)+3 |
Trident Kick |
|
24 |
m |
KND |
| SS+3 |
Shadow Kick |
|
19 |
m |
MS KNDc |
| 3+4 |
Slave Kneel |
|
21 |
M |
KND |
| 3+4 |
Blind Ghost |
|
28 |
m |
#4 |
| f+3+4 |
Berserker |
|
22 |
m |
KND |
| = N+4,2 |
= Skull Rave |
|
7,25 |
Lm |
CF KNDc |
| = f+4,2 |
= Delayed Skull Rave |
|
12,25 |
Lm |
CF KNDc |
| = 3+4 |
= Rave Spin |
|
17 |
M |
KND |
| d/f+3+4 |
Blind Ghost |
SDW |
28 |
m |
KND |
| b+3+4 |
Shadow Stance |
SDW |
- |
- |
|
| u/b,b+3+4 |
Pandora Spin |
|
15,15,21 |
mmM |
KND OCb |
| qcf+3+4 |
Storm Kick |
|
25 |
m |
PLD |
| FC,d/f,d,d/f+3+4 |
Tornado Disaster |
|
16 |
L |
PLD |
| 4~3 |
Hydra |
|
8,10 |
mm |
JG |
| = <1 |
= Gargoyle Claw |
RC |
10 |
l |
|
| = <3 |
= Blind High |
|
23 |
h |
GB KND |
| = <4 |
= Blind Middle |
|
12 |
m |
KND |
| f+4 |
Lance Kick |
|
24 |
m |
KND |
| f,f+4 |
Wind Spin Kick |
|
27 |
h |
KND CSc |
| f,f,N+4 |
Vampire Knee |
|
21 |
m |
CSc |
| d/f+4<4 |
Guillotine Cracker |
|
13,15 |
mM |
JGco[1] OC KSco SLDc |
| d+4 |
Basilik Fang |
RC |
13 |
L |
|
| d/b+4 |
Vampire Sweep |
|
10 |
L |
KND |
| b+4 |
Crusher Knee |
|
12 |
m |
|
| = b+4 |
= Skull Crusher |
SDW |
21 |
M |
OC SLDco SLDc |
| = 3 |
= Crusher Low |
|
15 |
L |
|
| = 3+4 |
= Rave Spin |
|
17 |
M |
KND |
| = 4,2 |
= Skull Rave |
|
7,25 |
Lm |
CF KNDc |
| = f+4,2 |
= Delayed Skull Rave |
|
12,25 |
Lm |
CF KNDc |
| = N+4 |
= Skull Crusher Fake |
SDW |
17 |
m |
OC KSco SLDc |
| (u/b_u_u/f)+4,4 |
Storm Bringer |
|
16,20 |
mm |
KND |
| (FC,f+4_qcf+3+4) |
Hell Hook |
|
25 |
m |
KND |
| (WS_d,d/f,N)+4 |
Shadow Snap Kick |
|
18 |
m |
#1 |
| qcf+4 |
Wheel Edge |
SDW |
15 |
m |
JG |
| d+1+2 |
Summon Force |
|
- |
- |
#3 |
| b,b,u/b |
Wall Jump |
SDW |
15 |
m |
|
#1 Raven peut faire ce coup à partir d'un crouch dash avec la commande d,d/f,N.
#2 Raven est en Shadow Stance seulement si le coup n'est pas bloqué.
#3 Raven a son Ki après ce coup.
#4 Ne marche que lorsque la commande est entrée au moment d'être touché.
#5 Téléporte à travers l'adversaire. |
|
|
| Shadow Stance (Coups seulement après le Shadow Stance - b+3+4 - SDW) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Knuckle Axe |
|
15 |
h |
|
| f+1 |
Life Stole |
SDW |
18 |
m |
#1 OB |
| 1+2 |
Black Crusader |
|
30 |
m |
CF KNDc |
| f+1+2 [~b] |
Back Bared Punch Reversal [SWD] |
|
- |
- |
#2 |
| 2,2 |
Back Knuckles |
|
13,15 |
hm |
|
| f+2,4 |
Cold Massacre |
|
15,15 |
mm |
KND |
| 3<4 |
Blind Beserker |
|
10,10 |
hm |
OCb OC KSc |
| = 4 |
= Labyrinth |
|
21 |
M |
KND |
| = ~F |
= Phantom Roll |
|
- |
- |
#3 OB |
| f+3 |
Demon Knee |
SDW |
25 |
m |
CSc |
| f,f+3 |
Gremlin |
|
25 |
m |
KND |
| (d_d/b)+3 |
Reverse Hook |
|
15 |
L |
|
| 3+4 |
Gremlin's Cannon |
|
5,15 |
mm |
JG |
| f+3+4 |
Labyrinth |
SDW |
24 |
M |
KND |
| = ~F |
= Phantom Roll |
|
- |
- |
#3 OB |
| f,f+3+4 |
Vermillion |
SDW |
17 |
L |
#5 KND |
| b+3+4 |
Bat Roll |
|
- |
- |
|
| f+4,3 |
Trick Kick |
|
13,18 |
lh |
#4 KND |
| f,f,F |
Phantom Roll |
|
- |
- |
#3 OB |
#1 En touchant ce coup se transforme en prise et laisse l'adversaire le dos tourné à Raven en SDW.
#2 Vous pouvez seulement revenir en SDW quand le contre du coup de poing n'a pas réussi.
#3 Téléporte à travers l'adversaire.
#4 Seulement après f+4 Raven reste en SDW.
#5 Raven finit en SDW si le coup touche. |
|
|
| Unblockable Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1+2 |
Blind Vampire |
|
35 |
[!] |
#1 KND |
| d/f+1+2 |
Blind Vampire |
|
35 |
[!] |
KND |
| d+1+2 |
Summon Force |
|
- |
- |
#2 |
| = d,d/b,b,u/b,u,u/f,f+1+2 |
= Dead End |
|
60 |
[!] |
KND |
| = ~b,f,u,d+3+4 |
= Summon Mirage |
|
- |
- |
#3 |
#1 Ne marche que lorsque la commande est entrée au moment d'être touché.
#2 Raven a son Ki après ce coup.
#3 Peut seulement être fait après plusieurs d+1+2, quand sa voix change. |
|
|
| String Hit Arts |
| Commande |
Hits |
Dommages |
Hit Range |
| u/b+1,2,2,2,4,2,3,4,2,1+2 |
10 |
12,19,5,5,8,8,9,5,6,35 |
hmmhhmmLm! |
| BT 2,2,1,2,4,2,3,4,2,1+2 |
10 |
13,15,7,7,8,8,9,5,6,35 |
hmmhhmmLm! |
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