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|
| Grappling Arts |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| (1+3_F+1+3) |
Head Stomp |
Face |
35 |
1 |
|
| (2+4_F+2+4) |
Tasmanian Doormat |
Face |
3,3,3,3,23 |
2 |
|
| qcf+1 |
Animal Driver |
Face |
40 |
1 |
|
| f,hcf+1 |
Animal Swing |
Face |
45,20 |
1 |
#1 |
| d/b,d/b+1+2 |
DDT |
Face |
45 |
1+2 |
|
| d/b,f+2+4 |
Tombstone Piledriver |
Face |
58 |
2 |
|
| d/f+3+4 |
Frankensteiner |
Face |
15,3,3,3,3,18 |
Aucun |
#2 |
| [F+] (1+3_2+4) |
Running Bulldog |
Gauche |
40 |
1 |
|
| [F+] (1+3_2+4) |
Swinging DDT |
Droite |
40 |
2 |
|
| [F+] (1+3_2+4) |
Reverse Neck Toss |
Derrière |
50 |
Aucun |
|
#1 Peut faire un tech roll pour éliminer les 20 dommages dûs au choc sur le sol
#2 N'attrape que sur un adversaire debout très près. |
|
|
| Basic Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Jab |
|
6 |
h |
|
| f+1 |
Forward Jab |
|
7 |
h |
|
| d+1 |
Down Jab |
RC |
5 |
Sm |
|
| FC+1 |
Crouch Jab |
RC |
5 |
Sm |
|
| 2 |
Rolling Straight |
|
12 |
h |
|
| f+2 |
Forward Rolling Straight |
|
15 |
h |
|
| d/b+2 |
Down Straight |
RC |
8 |
Sm |
|
| FC+2 |
Crouch Straight |
RC |
8 |
Sm |
|
| 3 |
Whip Kick |
|
24 |
h |
KND |
| d+3 |
Low Spin Kick |
RC |
12 |
l |
|
| FC+3 |
Crouch Spin Kick |
RC |
12 |
l |
|
| 4 |
Face Jammer |
|
20 |
h |
KNDc |
| d+4 |
Shin Kick |
RC |
7 |
l |
|
| FC+4 |
Crouch Shin Kick |
RC |
10 |
l |
|
|
|
| Special Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1,2,3 |
PPK Combo |
|
6,10,28 |
hhh |
KND |
| f+1,2,1,2,1 |
Animal Rush Windmill |
|
7,10,5,10,32 |
hhhhm |
GB KND |
| f+1,2,d/f+1 |
One Two Upper |
|
7,10,12 |
hhm |
|
| f,N,d,d/f+1 |
Animal Godfist |
|
50 |
m |
KND |
| d/f+1 |
Gut Elbow |
|
15 |
m |
|
| = <2 |
= Elbow Sting |
|
12 |
m |
OCb OC SLDc |
| d+1,N+2 |
Rolling Jab Rush |
|
5,13 |
Smm |
|
| WS+1 |
Quick Upper |
|
12 |
m |
|
| 1+2 |
Pirouette Fists |
|
8,13 |
hh |
|
| = 3+4 |
= Animal Sweep |
|
17 |
L |
JG |
| = u+3+4 |
= Castanet Kick |
|
21 |
m |
CF |
| f+1+2 |
Animal Megaton Punch |
|
25 |
m |
KND |
| (f,N,d,d/f_FC)+1+2 |
Animal Smash |
|
23 |
M |
|
| f,f+1+2 |
Flying Cross Chop |
|
15 |
hL |
#4 GB |
| d/f+1+2 |
Animal Headbutt |
|
21 |
M |
KS GB |
| d+1+2,1+2,2 |
Animal Storm |
|
13,13,8,8,36 |
hhhhm |
KND |
| d/b+1+2 |
Kangaroo Attack |
|
28 |
m |
KND |
| b+1+2 |
Rocket Stance |
|
- |
- |
|
| u/f+1+2 |
Knuckle Bomb |
|
35 |
m |
OCb JG |
| 2,1 |
Straight Hook |
|
12,12 |
hm |
|
| f,f+2 |
Dynamic Smash |
|
25 |
m |
KND |
| d/f+2 |
Elbow Sting |
|
12 |
m |
|
| d+2 |
Dricing Low |
|
10 |
L |
KS |
| (u/b_u_u/f)+2 |
Elbow Drop |
|
35 |
M |
KS SLDc |
| FC,d/f+2 |
Dynamite Uppercut |
|
23 |
m |
JG |
| WS+2 |
Rising Uppercut |
|
15 |
m |
JGc |
| 3~4 |
Tail Whip |
|
8,18 |
mm |
JG |
| f+3 |
Promenade |
|
25 |
m |
MS FSc |
| d/f+3 |
Step In Kick |
|
17 |
m |
|
| d/b+3 |
Tail Cutter |
|
14 |
L |
JG |
| (u/f_u_u/b)+3,3 |
Round 'n Round |
|
25,25 |
mh |
KND |
| WS+3 |
Spring Kick |
|
18 |
m |
|
| = 3 |
= Jr. Spring |
|
12 |
h |
|
| = 3° |
= Spring Stomp |
|
21 |
M |
SLD OCb |
| 3+4 |
Castanet Kick |
|
21 |
h |
CF |
| f+3+4 |
Animal Drop Kick |
|
25 |
hL |
#4 GB KND |
| (f,f,f_WR)+3+4 |
Satellite Drop Kick |
|
40 |
m |
GB KND |
| d/f+3+4 |
Frankensteiner |
|
15 |
Sm |
TS |
| (d+3+4_D,d/f+4) |
Ant Kick |
RC |
10_14 |
L |
#5 |
| = 2 |
= Spin Upper |
|
10 |
m |
KND |
| = 4,4 |
= Ant Kicks |
RC |
7,7 |
LL |
|
| = 4,4 |
= Extended Ant Kicks |
RC |
4,3 |
LL |
#1 MS |
| b+3+4,3,4,3,4 |
Lunge Animal Kicks |
|
30,14,14,14,14 |
mmmmm |
KND[1] |
| = B |
= Roll Back |
|
- |
- |
#2 |
| = 1 |
= Side Roll |
|
- |
- |
#3 |
| (u/f_u_u/b)+3+4 |
Kangaroo Stomp |
|
21 |
M |
OC OCb SLDc |
| BT 3+4 |
Shrimp Kick |
|
25 |
m |
JG |
| f+4 |
Turn Around Kick |
BT |
8 |
m |
|
| = 3 |
= Spring Kick |
|
16 |
m |
JG |
| = 2 |
= Ayer's Rock |
|
30 |
m |
KND |
| f,f+4 |
Konvict Kick |
|
24 |
m |
|
| d/f+4 |
Fin Kick |
|
15 |
m |
|
| d/b+4,3,4,3,4 |
Animal Kicks |
|
14,14,14,14,14 |
mmmmm |
|
| = B |
= Roll Back |
|
- |
- |
#2 |
| = 1 |
= Side Roll |
|
- |
- |
#3 |
| b+4 |
Snapshot |
|
18 |
l |
MS JGc |
| b,b+4 |
Rolling Torpedo |
|
30 |
M |
OC KNDc |
| WS+4 |
Rising Kick |
|
20 |
m |
|
| SS+4 |
Animal Sweep |
|
19 |
L |
BS JG |
| b,b,u/b |
Wall Jump |
|
15 |
m |
|
#1 Extended Ali Kicks ne peuvent être exécutés que si le 1er Ali Kick était CH. Les dommages du 3ème Kick seront de 5 au lieu de 7.
#2 Roll Back peut être fait après le 1er, 3ème ou 5ème coup et termine le Animal Kicks
#3 Side Roll peut être fait après le 1er ou 3ème coup. Vous pouvez continuer le Animal Kicks après un Side Roll.
#4 Frappe haut en début de coup ou bas à la fin. Ne touche qu'une fois, les dommages restent les mêmes.
#5 Les dommages sont de 14 quand plus de coups sont entrés. |
|
|
| Rocket Stance (Coups seulement après le Rocket Stance - b+1+2) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| f |
Road Runner |
|
30 |
m |
KND |
| d/f |
Flying Start |
RC |
- |
- |
|
| = 1 |
= Animal Godfist |
|
50 |
m |
KND |
| 1 |
Rocket Hammer |
|
26 |
m |
BN |
| 2 |
Rocket Uppercut |
|
22 |
m |
JG |
| 3 |
Rocket Low |
|
12 |
L |
|
| 3+4 |
Rocket Hip Check |
|
22 |
m |
KND |
| 4 |
Rocket Kick |
|
15 |
m |
|
|
|
| Unblockable Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| b+1+4 |
Animal Gigaton Punch |
|
100 |
! |
KND |
|
|
| String Hit Arts |
| Commande |
Hits |
Dommages |
Hit Range |
| 1,2,1,4,3,3 |
|
6,10,10,8,10,12 |
hhmhmh |
| = 3,4,3,2 |
10 |
6,15,10,30 |
lmmm |
| = 3+4,2,1+2 |
10 |
5,10,3,25 |
mmLm |
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