 |
| |
| Grappling Arts |
| Commande |
Nom de la prise |
Type |
Dommages |
Dégagement |
Propriétés |
| (1+3_F+1+3) |
Devious Plot |
Face |
35 |
1 |
|
| (2+4_F+2+4) |
Sword Face Smash |
Face |
35 |
2 |
|
| qcb+1+2 |
Rainbow Drop |
Face |
47 |
1+2 |
|
| (qcf+2_MED 2+3) |
Soul Siphon |
Face |
22 |
1+2 |
#1 #3 |
| (qcb,F+2_MED 2+3~F) |
Possession |
Face |
-35 |
Aucun |
#2 |
| [F+] (1+3_2+4) |
Wheels of Hell |
Gauche |
15,25 |
1 |
|
| [F+] (1+3_2+4) |
Bulldog |
Droite |
40 |
2 |
|
| [F+] (1+3_2+4) |
Tornado Drop |
Derrière |
50 |
Aucun |
|
#1 Yoshimistu reprend 16 points de vie.
#2 L'adversaire reprend 26 points de vie.
#3 La prise ne semble pas avoir été annulée mais Yoshimitsu perd 16 points de vie, et l'adversaire en gagne 22. |
|
|
| Basic Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Jab |
|
5 |
h |
|
| f+1 |
Forward Jab |
|
6 |
h |
|
| d/b+1 |
Down Jab |
RC |
5 |
Sm |
|
| FC+1 |
Crouch Jab |
RC |
5 |
Sm |
|
| 2 |
Straight |
|
12 |
h |
|
| d+2 |
Down Straight |
RC |
8 |
Sm |
|
| FC+2 |
Crouch Straight |
RC |
8 |
Sm |
|
| 3 |
Pirouette Kick |
|
25 |
h |
KND |
| f+3 |
Pirouette Kick |
|
28 |
h |
KND |
| d+3 |
Low Spin Kick |
RC |
12 |
L |
|
| FC+3 |
Crouch Spin Kick |
RC |
12 |
L |
|
| 4 |
Roundhouse |
|
14 |
h |
|
| f+4 |
Forward Roundhouse |
|
20 |
h |
KNDc |
| d+4 |
Chin Kick |
RC |
7 |
l |
|
| FC+4 |
Crouch Chin Kick |
RC |
10 |
l |
|
|
|
| Special Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| d/f+1<1<1<1 |
Door Knocker |
|
15,12,12,24 |
mhhm |
OCb OC |
| d/f+1,2 |
Hilt Strike - Backfist |
|
15,12 |
mh |
OB |
| = D/B+2,2,2,2,2 |
= Manji Spin Slaps |
RC |
10,10,8,8,6 |
mmmm |
#1 |
| b+1,1,1,1,1,1 |
Stone Fists |
|
10,10,10,10,10,10 |
hhhhhh |
#1 |
| = 3+4 |
= Evasive Side Spin |
|
-8 |
- |
#2 |
| WS+1 |
Quick Upper |
|
12 |
m |
|
| SS+1 |
Inner Palm |
|
21 |
m |
GB JGc |
| f+1+2 |
Jail Gate |
RC |
27 |
m |
KND |
| f,f+1+2 |
Dive Bomb |
BT |
22 |
m |
OC |
| = (1+4_2+3) |
= Soul Siphon |
|
22 |
T |
#3 |
| = F+(1+4_2+3) |
= Possession |
|
-35 |
T |
#3 |
| d/f+1+2<2 |
Quick Flowing Strike |
|
18,21 |
Lm |
JGc[1] MS OBc |
| b+1+2 |
Ghost Piercing |
|
22 |
m |
KND |
| WS+1+2 |
Quick Upper |
|
12 |
m |
|
| 1+4 |
Sword Flash |
|
25 |
m |
CF |
| 2,1 |
Reverse One Two |
|
12,8 |
hh |
|
| 2,2 |
Kite Bite |
|
12,10 |
hh |
|
| 2<3 |
Flash Attack |
|
12,21 |
hh |
CSc KND |
| 2,d+3 |
Low Flash Attack |
RC |
12,8 |
hL |
|
| f+2 |
Backfist |
|
12 |
h |
OB |
| = D/B+2,2,2,2,2 |
Manji Spin Slaps |
RC |
10,10,8,8,6 |
mmmm |
#1 |
| f,f+2 |
Ninja Blade Smash |
|
18 |
m |
|
| f,f+2 |
Ninja Blade Slice |
BT |
18 |
m |
CH FCD |
| = d+3+4 |
= Indian Sit |
INS |
- |
- |
|
| d/f+2 |
Step In Upper |
|
13 |
m |
JG |
| D/B+2,2,2,2,2,2 |
Manji Spin Slaps |
RC |
9,9,7,7,5,5 |
mmmmm |
#1 |
| WS+2 |
Exorcism |
BT |
22 |
m |
KND |
| SS+2 |
Shrine Lift |
|
20 |
m |
JG |
| BT 2 |
Backfist |
|
15 |
h |
OB |
| 3,3 |
Ballerina Combo |
|
25,16 |
hL |
JG |
| = d+3+4 |
= Indian Sit |
INS |
- |
- |
|
| 3,4 |
Zig Zag |
|
25,30 |
hm |
KND |
| 3,d/f+3+4 |
Zig Kangaroo Kick |
|
25,30 |
mm |
JG |
| (f,f,f_WR)+3 |
Slash Kick |
|
30 |
m |
GB KND |
| d/f+3,1 |
Wood Cutter |
|
20,12 |
m[!] |
|
| D/B+3,3,3,3,3,3 |
Manji Spin Kicks |
RC |
12,7,7,5,5,5 |
Llllll |
#1 |
| = f+4 |
= Manji Rising Kick |
|
12 |
m |
#2 |
| = d+3+4 |
= Indian Sit |
INS |
- |
- |
#2 |
| u/f+3 |
Samurai Knee |
|
15 |
m |
JG |
| FC,d/f+3 |
Lunging Sweep |
|
12 |
L |
JG RC |
| WS+3 |
Rise Spin Kick |
|
28 |
h |
KND |
| BT 3 |
Troubled Soul |
BT |
22 |
m |
JG |
| f+3+4 |
Manji Bull Charge |
KND |
30 |
m |
#4 KND |
| = ~b |
= Charge Cancel |
BT |
- |
- |
|
| f,f+3+4 |
Shark Attack |
|
30 |
m |
|
| = 1+2 |
= Dive Bomb |
|
30 |
m |
|
| = 3+4 |
= Kangaroo Kick |
|
30 |
m |
JG |
| u+3+4 |
Eight Crows |
|
10,12 |
MM |
OCb KND |
| u/f+3+4 |
Poison Wind |
|
10 |
M |
KND |
| = b+1 |
= Stone Fist |
|
2 |
h |
|
| = 3+4 |
= Poison Wind |
|
20 |
M |
|
| = 4 |
= Manji Flip |
|
15 |
SM |
KND |
| = d/b+1 |
= Sword Slice |
|
15 |
[!] |
|
| = D/B |
= Sword Delay |
|
- |
- |
|
| = N |
= Delayed Sword Slice |
|
15 |
[!] |
#6 |
| = ~1+2 |
= Dragonfly |
DGF |
- |
- |
|
| = 1+2 |
= Flea |
FLE |
15 |
! |
|
| = 3+4 |
= Kangaroo Kick |
|
30 |
m |
JG |
| = d+3+4 |
= Indian Sit |
INS |
- |
- |
|
| = u+3+4 |
= Eight Crows |
DGF |
10,12 |
MM |
OCb KND |
| 4~3 |
Kangaroo Kick |
|
30 |
m |
JG |
| 4,4,4 |
Triple Roundhouse Combo |
|
14,12,21 |
hhh |
OSb OS |
| d/f+4 |
Side Kick |
|
17 |
m |
|
| (f,f_WR)+4 |
Fubuki |
|
15 |
m |
|
| (u/f_u_u/b)+4 |
Avoiding the Puddle |
|
25 |
m |
KND |
| WS+4 |
Rising Kick |
|
14 |
m |
|
| SS+4 |
Whirlwind |
|
21 |
h |
CSc |
| = ~3+4 |
= Meditation |
MED |
- |
- |
#5 |
| 1+2+3 |
Spirit Shield |
|
- |
- |
#7 GB |
| f,f+1+4 |
Confusion |
BT |
- |
- |
|
| B+3+4,3+4,3+4,3+4,3+4,3+4 |
Evasive Side Spin |
|
-8,-8,-8,-8,-8,-8 |
- |
|
| (d_KND)+3+4 |
Indian Sit |
INS |
- |
- |
|
| (3+4_SS+3+4) |
Meditation |
MED |
- |
- |
#8 |
| u,u/b |
Evasive Backflip |
|
- |
- |
|
| b,b,u/b |
Wall Jump |
|
15 |
m |
|
#1 Le dernier tour fait tomber Yoshimitsu au sol.
#2 Peut être fait à tout moment sauf au dernier tour.
#3 Quand Yoshimitsu reprend de l'énergie l'adversaire en perd, et vice et versa.
#4 Yoshimitsu reste debout si le coup touche durant un juggle.
#5 Yoshimitsu reprend de l'énergie.
#6 Les dommages augmentent : 23,27,43,65,107. Après le 6ème coup, les dommages seront de 15 à nouveau.
#7 Repousse toutes les attaques. |
|
|
| Indian Sit Arts ( Indian Sit - d+3+4 or KND 3+4 - INS) |
| Commande |
Nom duCoups seulement après le coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Indian Moonsault Slayer |
|
15 |
[!] |
|
| 2,D/B+2,2,2,2 |
Manji Spin Slaps |
RC |
9,7,7,5,5 |
mmmmm |
#4 |
| 3 |
Dive Bomb |
|
30 |
m |
|
| = 3+4 |
= Kangaroo Kick |
|
30 |
m |
JG |
| 4 |
Kangaroo Kick |
|
30 |
m |
JG |
| N |
Healing |
INS |
- |
- |
#1 |
| (f_b) |
Vacuum Dance |
|
- |
- |
#3 |
| (d_u) |
Stand Up |
|
- |
- |
|
| 3+4° |
Yoga |
INS |
- |
- |
|
| = Any Direction |
= Yoga Slide |
INS |
- |
- |
#2 |
#1 Yoshimitsu reprend de l'énergie.
#2 Durant le Yogo Slide, relâcher un bouton du coup de pied et appuyer sur 1 ou 2 pour que Yoshimitsu provoque l'adversaire.
#3 En étant très près de l'adversaire, Yoshimitsu se téléporte derrière lui. Plus loin de lui, Yoshimitsu sera BT toujours au même endroit.
#4 Le dernier tour fait tomber Yoshimitsu au sol. |
|
|
| Dragonfly Arts (Coups seulement après le Dragon Fly - u+1+2 - DGF) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1 |
Dragonfly Blade |
|
15 |
[!] |
|
| 2 |
Dragonfly Fist |
DGF |
15 |
h |
JG |
| 3 |
Dragonfly Sweep |
|
22 |
L |
JGc |
| 3+4 |
Hidden God |
|
25 |
h |
#1 |
| 4 |
Dragonfly Twister |
|
25 |
m |
OS CSc |
#1 Rate la prise sur des adversaires debouts. Yoshimitsu reste en DGF quand le coup rate. |
|
|
| Meditation Arts (Coups seulement après la Meditation - SS+3+4 or 3+4 - MED) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| (b_f)+1 |
Turn Around Jab |
|
15 |
h |
|
| 1+2 |
Sword Hilt Healing |
|
10 |
! |
#3 CF |
| 1+4 |
Harakiri |
FCD |
60 |
! |
#1 CF |
| = B+1,1,1,1,1 |
= Manji Blood Dance |
|
20,28,28,28,30 |
!!!!! |
#1 |
| (b_f)+2 |
Backfist |
|
15 |
h |
OB |
| (b_f)+3 |
Troubled Soul |
BT |
22 |
m |
JG |
| d/b+(3_4) |
Chin Kick |
|
12 |
l |
|
| 3+4 |
Manji Backflip |
BT |
15 |
Sm |
JG |
| b,3+4 |
Full Back Spin |
MED |
- |
- |
|
| b~3+4 |
Half Back Spin |
MED |
- |
- |
|
| (b_f)+4 |
Meditation Sidekick |
|
25 |
h |
|
#1 Yoshimitsu reçoit des dommages équivalents.
#2 Voir les notes de Grappling Arts.
#3 Yoshimitsu reprend de l'énergie. |
|
|
| Flea Arts (Coups seulement après le Flea - 1+2 - FLE) |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| 1+2 |
Skull Splitter |
|
16 |
h |
GB JGc |
| f+1+2 |
Roll Out |
RC |
- |
- |
|
| u+1+2 |
Dragonfly |
DGF |
- |
- |
|
| (3_4) |
Flea Side Step |
FLE |
15 |
[!] |
|
| 3+4 |
Kangaroo Kick |
|
30 |
m |
JG |
| f+3+4 |
Diving Cranium |
FCD |
|
L |
KND |
| (d_b)+3+4 |
Indian Sit |
INS |
- |
- |
|
| u+3+4 |
Flea Flop |
KND |
30 |
M |
KND |
| (f,f_b,b) |
Running Flea |
|
8_12_15 |
[!] |
#1 |
| d |
Ducking Flea |
FLE |
15 |
[!] |
|
| = ~f |
= Roll Out |
RC |
- |
- |
|
| (u/b_u_u/f) |
Jumping Flea |
FLE |
21 |
[!] |
|
| (b_d/b) |
Exit Flea |
|
- |
- |
|
#1 Dommages du 1er, 2ème ou 3ème Running Flea. |
|
|
| Unblockable Arts |
| Commande |
Nom du coup |
Position |
Dommages |
Hit Range |
Propriétés |
| d+1 |
Sword Slice |
|
10 |
[!] |
|
| = ~N,D/B |
= Sword Delay |
|
- |
- |
|
| = N |
= Delayed Sword Slice |
|
15 |
[!] |
#2 KND |
| b,b+1 |
Sword Impale |
|
90 |
! |
CF |
| = ~N+1 |
= Sword Spin |
|
22 |
! |
CF |
| = ~1+2 |
= Ochimusha Hunter |
|
15 |
(!) |
|
| (FC,b+1_D/F,1) |
Sweep Slice |
|
15 |
! |
JG |
| qcf+1 |
Moonsault Slayer |
|
15,28,28 |
!![!] |
OC |
| 1+2 |
Flea |
FLE |
15 |
[!] |
|
| 1+2+3+4 |
Ki Charge |
|
- |
- |
|
| = ~b,f,u,d+1+4 |
= Poison Sword Spin |
|
1 |
! |
CF |
| = ~b,f,u,d+3+4 |
= Poison Knee Taunt |
|
25,1 |
m! |
#6 CS JG |
| b,b+1+2 |
Thunder Blade |
|
50 |
!_(!) |
#5 CS |
| d+1+2 |
Cyclone Lift |
|
16 |
[!] |
|
| D/B+1+2 |
Poison Death Pose |
|
- |
- |
|
| = (1_2) |
= Bad Breath |
|
25 |
(!) |
CF |
| = (3_4) |
= Detoxification |
|
23 |
m |
|
| u/f+1+2 |
Deathcopter |
|
40 |
[!] |
|
| = d |
= Deathcopter Slash |
|
25_40 |
[!] |
#3 |
| = B |
= Deathcopter Trick |
|
35 |
[!] |
#4 |
| = 1+2 |
= Dragonfly |
DGF |
- |
- |
|
| f,f+1+4 |
Confusion |
BT |
- |
- |
|
| = ~(F_D_B_U) |
= Harakiri |
PLD |
100 |
! |
#1 CF |
| = f,f |
= Double Harakiri |
PLD |
100 |
! |
#1 CF |
| d+1+4 |
Harakiri |
SLD |
60 |
! |
#1 |
| = B+1,1,1,1,1 |
= Manji Blood Dance |
|
20,28,28,28,30 |
!!!!! |
#1 CF |
#1 Yoshimitsu reçoit des dommages équivalents.
#2 Les dommages augmentent : 23,27,43,65,107. Après le 6ème coup, les dommages seront de 15 à nouveau.
#3 Le plus longtemps Yoshimitsu reste dans les airs, le plus de dommages l'attaque fera.
#4 Yoshimitsu tournera dans les airs.
#5 Touchera au milieu de près ou en haut de loin.
#6 Ce coup ne marche que contre Bryan. |
|
|
| String Hit Arts |
| Commande |
Hits |
Dommages |
Hit Range |
| 1,2,1,4 |
|
5,8,6,9 |
hmmh |
| = 2,2,2,4,1,1 |
10 |
3,3,3,7,8,30 |
mmmm[!]! |
| = 4,4,1,1,1,1 |
10 |
9,5,5,8,8,30 |
hLm[!][!]! |
| = 4,4,1,3+4 |
8 |
9,5,5,25 |
hLmm |
| 4,4,2,2 |
|
14,12,5,6 |
hhmh |
| = 1 |
5 |
30 |
! |
| = 1~1 |
5 |
22 |
! |
| = 4,4,1,1,1,1 |
10 |
9,5,5,8,8,30 |
hLm[!][!]! |
| = 4,4,1,3+4 |
8 |
9,5,5,25 |
hLmm |
|
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