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Tekken Forces

Bryan Fury Tekken 6

 

 

liste personnages tekken 6 Lars Alexandersson Zafina Armor King Anna Williams Asuka Kazama Baek Doo San Bruce Irvin Bryan Fury Christie Monteiro Devil Jin Sergei Dragunov Eddy Gordo Feng Wei Ganryu Heihachi Mishima Hwoarang Jack-6 Jin Kazama Julia Chang Kazuya Mishima King Kuma Lee Chaolan Lei Wulong Lili Rochefort Craig Marduk Marshall Law Mokujin Raven Nina Williams Panda Paul Phoenix Roger Junior Steve Fox Wang Jinrey Ling Xiaoyu Yoshimitsu


>> Legend move list

Throws

Command: Name: Type: Damage: Escape: Properties:
[F+]1+3 Gravity Brain Buster F 35    
[F+]2+4 Guillotine F 35    
f,f+1+2 Anaconda Assassin F 10,10,20    
FC,d/f,d,d/f+1+2 Chains of Misery F 10,8,27    
[F+](1+3_2+4) Gravity Throw L 40    
[F+](1+3_2+4) Knee Blast R 40    
[F+](1+3_2+4) Neck Throw B 60    

Basic Arts

Command: Name: Stance: Damage: Hit Range: Properties:
1 Jab   8 h  
f+1 Forward Jab   8 h  
(d_d/b)+1 Low Jab RC 6 Sm  
FC+1 Crouch Jab RC 6 Sm  
2 Straight   12 h  
FC+2 Crouch Straight RC 9 Sm  
3 Spin Kick   16 m  
D/F,3 Crouch Spin Kick RC 14 L  
FC+3 Crouch Kick RC 14 L  
4 Roundhouse   18 h  
d/b+4 Shin Kick RC 8 l  
D/F,4 Crouch Shin Kick RC 12 l  
WS+4 Toe Kick   19 m  
FC+4 Crouch Shin Kick RC 12 l  

Special Arts

Command: Name: Stance: Damage: Hit Range: Properties:
(1_f+1),2 Left Right Combo   8,9 h,h  
= <1 = One Two Body Blow   21 m  
= 3 = One Two Low Kick   18 L  
= 4 = One Two High Kick   28 h  
(1_f+1),4<2 Furious Combo   8,16,21 h,h,h  
= (~f+1_<1) [~u_~d] = Hand of Doom

[SS Cancel]

  20 h #1 #2
 = 2  = Lair's Dance   26 h  
 = 4  = Cremation   25 m  
= 4 = Whipping Fury   25 m  
(1_f+1),4<3 Jab to Double Spin Kick   8,16,18 h,h,m  
(1_f+1),4<3,3 Running Blind   8,16,18,21 h,h,m,h  
2,3 PK Combination   12,16 h,m  
3,2,1 Run for Cover   16,13,12 m,m,m  
3,2,1,2 Mid Kick to Rush   16,13,12,16 m,m,m,m  
3,2,1,4 Gatling Combination   16,13,12,14 m,m,m,L  
3,3 Quick Spin Kick   16,15 m,h  
3,3,2 Anaconda Bite   16,15,20 m,h,h  
3,3,4 Anaconda Rage   16,15,30 m,h,m  
4,3,4 Double Spin Tomahawk   19,14,24 h,m,m  
4,3,f+4 Triple Spin Kick   19,14,21 h,m,h  
1+2,2 Snake Pit   15,24 m,m  
3+4 Middle Side Kick   24 m  
f+2,1,4 Right Left to Spin Kick   12,14,24 m,m,m  
f+3 Knee Strike   21 m  
f+4 Defensor   18 m  
f+1+2 Side Step Elbow   26 h  
d/f+1 Left Body Blow   12 m  
d/f+1,2 Double Body Blow   12,12 m,m  
D/F+1<1<1<1 Vulcan Cannon   12,3,3,3 m,m,m,m  
= 2 = Vulcan Body Blow   12 m #3
d/f+2,1 Blackout Combo   14,12 m,h  
d/f+3 Snake Edge RC 24 L  
d/f+4 Wolf's Call   27 m  
d/f+1+2 String Stopper   32 m  
d+2 Elbow Smash   16 m  
d+2,3 Python Crush   16,25 m,m  
d+3 Quick Left Low Kick   12 l  
d+3,2 Quick Low Screw Punch   12,26 l,h  
d+4 Low Kick   13 L  
(d_FC)+1+2 Hammer Driver   12,18 m,m  
= 3 = Hammer Driver Hatchet   24 l  
= ~f = Hammer Driver to Slither Step   - - #8
= ~2 = Snake Bomb   28 m #9
d+3+4,2 Side Low Knuckle Whip   18,27 L,m  
= ~D/B = Crouch Cancel RC - - #8
d/b+2 Stomach Blow   15 m  
d/b+3 Sweeper Kick RC 16 L  
d/b+1+2 Cobra Fang   12,24 m,m  
b+1 Chopping Elbow   25 m  
b+1~2<1,2,1,2,1,2,1,

2,1,4

Gatling Rush   6,2,2,2,2,2,

2,2,2,2,2,16

m,m,m,m,m,m,

m,m,m,m,m,m

 
b+2 Light Back Knuckle   21 h  
= (~f+1_<1) [~u_~d] = Double Back Knuckle [SS Cancel]   20 h #1 #2
 = 2  = Hands of Doom   26 h  
 = 4  = Wolf Bite   25 m  
= 4 = Wolf Call   25 m  
b+3 Front Kick   14 m  
= ~(f_d/f) = Slither Step SLI - -  
= 2,1,2 = Rush   14,12,16 h,m,m  
= 2,1,4 = Run for Cover   14,12,14 h,m,L  
= 4 = Front Kick to Knee   21 21  
= <1+2 = Double Hammer   30 m  
b+4 Knee Break   21 m  
(u_u/f)+3 Rolling Driver   18 m  
u/b+3 Retreating Jumping Side Kick   21 m  
u/b+4 Retreating Jumping Mid Kick   13 m  
(u_u/f)+4 Orbital Heel   (25_26) m  
u/f,N+4 Jumping Hop Kick   30 m  
(u/f_u)+3+4 Jumping Side Kick   30 m  
f,f+2 Mach Breaker   38 h  
f,f+3 Slash Kick   30 m  
f,f+3* Power Slash Kick   48 m #6
f,f+4 Mach Kick   38 h  
b,b+4 Flying Knee Kick KND 28 M  
f,b+2 Jet Uppercut   20 h  
qcf Slither Step RC - -  
= 4,1,2 = Snake Spin Mach Breaker   15,16,26 m,h,h  
= 4,1,4 = Snake Spin Middle Kick   15,16,25 m,h,m  
= 1+2 = Requiem   33 m  
qcb Sway   - -  
= 2,4 = Smash and Mach Kick   19,26 m,h  
= 3 = Hatchet Kick   24 l  
= 4 = Kickoff   25 M  
(WS_qcf)+1 Left Upper   21 m  
(WS_qcf)+2 Right Upper   21 m #4
= ~(f_b)+2 = Fisherman's Slam   15 T #5
(WS_qcf)+3<4 Double High Knee Kick   21,26 m,m  
WS+1+2 Short Upper   14 m  
WS+3+4 Rise Spin Kick   33 h  
SS+1 Head Hunter   39 h  
SS+1,2 Cheap Trick   28 m  
SS+2,3 Shock & Awe   24,12 h,l  
1+3+4 Taunt   0 !  
 

= f+2,1,4,2,1,4,2

 

= Bruiser Combo

  12,14,19,6,6,

12,25

m,m,m,h,h,m,h #7
= f,f+2 Furious Mach Breaker   52 h  
b+1+2 High & Mid Punch Parry   - -  
= 2 = Vulcan Body Blow (Right Punch Parry)   26 m  
 

= 2

= Mach Breaker

(Left Punch Parry)

  36 h #6
1+2+3+4 Supercharger   - - #10
b,b,u/b Wall Jump Slash Kick   30 m  
  1. 1 - Inputting f+1 will cancel the previous hit.
    2 - Side Stepping will cancel the Hand of Doom.
    3 - Can be done after the first, second, third or fourth punch.
    4 - Will juggle when hitting from the side or back.
    5 - Right Snake Upper must hit from the front in order to do Fisherman's Slam.
    6 - Bryan will auto taunt after the move hits.
    7 - You have up to 7 seconds after taunting to execute the Bruiser Combo. When ending after the fourth, fifth or sixth hit Bryan will taunt again and you can restart the combo.
    8 - The previous hit is cancelled.
    9 - Both previous hits are cancelled.
    10 - While your hands are glowing, your attacks will register as a counter hit, but you will be unable to block.

Unblockable Arts

Command: Name: Stance: Damage: Hit Range: Properties:
f+1+4 Gravity Blow   25 !  
b+1+4 Meteor Smash   66 ! KND

String Hit Arts

Command: Hits: Damage: Hit Range:
b+3,4,1,2,1,4,2,1,4,2 10 14,21,6,8,3,9,6,6,12,25 m,m,m,m,h,h,h,h,m,h
b+3,4,1,2,1,4,2,4 8 14,21,6,8,3,9,6,25 m,m,m,m,h,h,h,m
b+3,4,1,2,1,4,3,3,2 9 #1 14,21,6,8,3,9,18,21,25 m,m,m,m,h,h,m,h,h

1 - Bryan will auto taunt after his ninestring and you can continue with the Bruiser Combo (see special arts).

  Sample Combos
Command: Damage:
u/f+4; d/b+2; f+1; b+2,1,2 61
d/f+3; u/f+3; d/b+2; 1; b+1 {B!}; 3,3,4 72
{CH} f+3; 1+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 68
WS+2,f+2; b+3,1+2 {B!}; f,f; d/b+2; f+1; f,f+2 78
WS+1; f,f+4 {B!}; u/f+3; 1; b+3~f; SLI,4,1,2 74
f,b+2; f,f; b+3~f; SLI,3; f+1; b+1 {B!}; u/f+3; f+1; f,f+2 69
1+3+4; ~b+4; f,f+2 59

 

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