| Commande : |
Nom : |
Type : |
Dommages : |
Bris : |
Propriété : |
| [F+]1+3 |
Gravity Brain Buster |
F |
35 |
|
|
| [F+]2+4 |
Guillotine |
F |
35 |
|
|
| f,f+1+2 |
Anaconda Assassin |
F |
10,10,20 |
|
|
| FC,d/f,d,d/f+1+2 |
Chains of Misery |
F |
10,8,27 |
|
|
| [F+](1+3_2+4) |
Gravity Throw |
L |
40 |
|
|
| [F+](1+3_2+4) |
Knee Blast |
R |
40 |
|
|
| [F+](1+3_2+4) |
Neck Throw |
B |
60 |
|
|
Basic Arts
| Commande : |
Nom : |
Position : |
Dommages : |
Niveau : |
Propriété: |
| 1 |
Jab |
|
8 |
h |
|
| f+1 |
Forward Jab |
|
8 |
h |
|
| (d_d/b)+1 |
Low Jab |
RC |
6 |
Sm |
|
| FC+1 |
Crouch Jab |
RC |
6 |
Sm |
|
| 2 |
Straight |
|
12 |
h |
|
| FC+2 |
Crouch Straight |
RC |
9 |
Sm |
|
| 3 |
Spin Kick |
|
16 |
m |
|
| D/F,3 |
Crouch Spin Kick |
RC |
14 |
L |
|
| FC+3 |
Crouch Kick |
RC |
14 |
L |
|
| 4 |
Roundhouse |
|
18 |
h |
|
| d/b+4 |
Shin Kick |
RC |
8 |
l |
|
| D/F,4 |
Crouch Shin Kick |
RC |
12 |
l |
|
| WS+4 |
Toe Kick |
|
19 |
m |
|
| FC+4 |
Crouch Shin Kick |
RC |
12 |
l |
|
Special Arts
| Commande : |
Nom : |
Position : |
Dommages : |
Niveau : |
Propriété: |
| (1_f+1),2 |
Left Right Combo |
|
8,9 |
h,h |
|
| = <1 |
= One Two Body Blow |
|
21 |
m |
|
| = 3 |
= One Two Low Kick |
|
18 |
L |
|
| = 4 |
= One Two High Kick |
|
28 |
h |
|
| (1_f+1),4<2 |
Furious Combo |
|
8,16,21 |
h,h,h |
|
| = (~f+1_<1) [~u_~d] |
= Hand of Doom
[SS Cancel] |
|
20 |
h |
#1 #2 |
| = 2 |
= Lair's Dance |
|
26 |
h |
|
| = 4 |
= Cremation |
|
25 |
m |
|
| = 4 |
= Whipping Fury |
|
25 |
m |
|
| (1_f+1),4<3 |
Jab to Double Spin Kick |
|
8,16,18 |
h,h,m |
|
| (1_f+1),4<3,3 |
Running Blind |
|
8,16,18,21 |
h,h,m,h |
|
| 2,3 |
PK Combination |
|
12,16 |
h,m |
|
| 3,2,1 |
Run for Cover |
|
16,13,12 |
m,m,m |
|
| 3,2,1,2 |
Mid Kick to Rush |
|
16,13,12,16 |
m,m,m,m |
|
| 3,2,1,4 |
Gatling Combination |
|
16,13,12,14 |
m,m,m,L |
|
| 3,3 |
Quick Spin Kick |
|
16,15 |
m,h |
|
| 3,3,2 |
Anaconda Bite |
|
16,15,20 |
m,h,h |
|
| 3,3,4 |
Anaconda Rage |
|
16,15,30 |
m,h,m |
|
| 4,3,4 |
Double Spin Tomahawk |
|
19,14,24 |
h,m,m |
|
| 4,3,f+4 |
Triple Spin Kick |
|
19,14,21 |
h,m,h |
|
| 1+2,2 |
Snake Pit |
|
15,24 |
m,m |
|
| 3+4 |
Middle Side Kick |
|
24 |
m |
|
| f+2,1,4 |
Right Left to Spin Kick |
|
12,14,24 |
m,m,m |
|
| f+3 |
Knee Strike |
|
21 |
m |
|
| f+4 |
Defensor |
|
18 |
m |
|
| f+1+2 |
Side Step Elbow |
|
26 |
h |
|
| d/f+1 |
Left Body Blow |
|
12 |
m |
|
| d/f+1,2 |
Double Body Blow |
|
12,12 |
m,m |
|
| D/F+1<1<1<1 |
Vulcan Cannon |
|
12,3,3,3 |
m,m,m,m |
|
| = 2 |
= Vulcan Body Blow |
|
12 |
m |
#3 |
| d/f+2,1 |
Blackout Combo |
|
14,12 |
m,h |
|
| d/f+3 |
Snake Edge |
RC |
24 |
L |
|
| d/f+4 |
Wolf's Call |
|
27 |
m |
|
| d/f+1+2 |
String Stopper |
|
32 |
m |
|
| d+2 |
Elbow Smash |
|
16 |
m |
|
| d+2,3 |
Python Crush |
|
16,25 |
m,m |
|
| d+3 |
Quick Left Low Kick |
|
12 |
l |
|
| d+3,2 |
Quick Low Screw Punch |
|
12,26 |
l,h |
|
| d+4 |
Low Kick |
|
13 |
L |
|
| (d_FC)+1+2 |
Hammer Driver |
|
12,18 |
m,m |
|
| = 3 |
= Hammer Driver Hatchet |
|
24 |
l |
|
| = ~f |
= Hammer Driver to Slither Step |
|
- |
- |
#8 |
| = ~2 |
= Snake Bomb |
|
28 |
m |
#9 |
| d+3+4,2 |
Side Low Knuckle Whip |
|
18,27 |
L,m |
|
| = ~D/B |
= Crouch Cancel |
RC |
- |
- |
#8 |
| d/b+2 |
Stomach Blow |
|
15 |
m |
|
| d/b+3 |
Sweeper Kick |
RC |
16 |
L |
|
| d/b+1+2 |
Cobra Fang |
|
12,24 |
m,m |
|
| b+1 |
Chopping Elbow |
|
25 |
m |
|
| b+1~2<1,2,1,2,1,2,1,
2,1,4 |
Gatling Rush |
|
6,2,2,2,2,2,
2,2,2,2,2,16 |
m,m,m,m,m,m,
m,m,m,m,m,m |
|
| b+2 |
Light Back Knuckle |
|
21 |
h |
|
| = (~f+1_<1) [~u_~d] |
= Double Back Knuckle [SS Cancel] |
|
20 |
h |
#1 #2 |
| = 2 |
= Hands of Doom |
|
26 |
h |
|
| = 4 |
= Wolf Bite |
|
25 |
m |
|
| = 4 |
= Wolf Call |
|
25 |
m |
|
| b+3 |
Front Kick |
|
14 |
m |
|
| = ~(f_d/f) |
= Slither Step |
SLI |
- |
- |
|
| = 2,1,2 |
= Rush |
|
14,12,16 |
h,m,m |
|
| = 2,1,4 |
= Run for Cover |
|
14,12,14 |
h,m,L |
|
| = 4 |
= Front Kick to Knee |
|
21 |
21 |
|
| = <1+2 |
= Double Hammer |
|
30 |
m |
|
| b+4 |
Knee Break |
|
21 |
m |
|
| (u_u/f)+3 |
Rolling Driver |
|
18 |
m |
|
| u/b+3 |
Retreating Jumping Side Kick |
|
21 |
m |
|
| u/b+4 |
Retreating Jumping Mid Kick |
|
13 |
m |
|
| (u_u/f)+4 |
Orbital Heel |
|
(25_26) |
m |
|
| u/f,N+4 |
Jumping Hop Kick |
|
30 |
m |
|
| (u/f_u)+3+4 |
Jumping Side Kick |
|
30 |
m |
|
| f,f+2 |
Mach Breaker |
|
38 |
h |
|
| f,f+3 |
Slash Kick |
|
30 |
m |
|
| f,f+3* |
Power Slash Kick |
|
48 |
m |
#6 |
| f,f+4 |
Mach Kick |
|
38 |
h |
|
| b,b+4 |
Flying Knee Kick |
KND |
28 |
M |
|
| f,b+2 |
Jet Uppercut |
|
20 |
h |
|
| qcf |
Slither Step |
RC |
- |
- |
|
| = 4,1,2 |
= Snake Spin Mach Breaker |
|
15,16,26 |
m,h,h |
|
| = 4,1,4 |
= Snake Spin Middle Kick |
|
15,16,25 |
m,h,m |
|
| = 1+2 |
= Requiem |
|
33 |
m |
|
| qcb |
Sway |
|
- |
- |
|
| = 2,4 |
= Smash and Mach Kick |
|
19,26 |
m,h |
|
| = 3 |
= Hatchet Kick |
|
24 |
l |
|
| = 4 |
= Kickoff |
|
25 |
M |
|
| (WS_qcf)+1 |
Left Upper |
|
21 |
m |
|
| (WS_qcf)+2 |
Right Upper |
|
21 |
m |
#4 |
| = ~(f_b)+2 |
= Fisherman's Slam |
|
15 |
T |
#5 |
| (WS_qcf)+3<4 |
Double High Knee Kick |
|
21,26 |
m,m |
|
| WS+1+2 |
Short Upper |
|
14 |
m |
|
| WS+3+4 |
Rise Spin Kick |
|
33 |
h |
|
| SS+1 |
Head Hunter |
|
39 |
h |
|
| SS+1,2 |
Cheap Trick |
|
28 |
m |
|
| SS+2,3 |
Shock & Awe |
|
24,12 |
h,l |
|
| 1+3+4 |
Taunt |
|
0 |
! |
|
|
= f+2,1,4,2,1,4,2 |
= Bruiser Combo |
|
12,14,19,6,6,
12,25 |
m,m,m,h,h,m,h |
#7 |
| = f,f+2 |
Furious Mach Breaker |
|
52 |
h |
|
| b+1+2 |
High & Mid Punch Parry |
|
- |
- |
|
| = 2 |
= Vulcan Body Blow (Right Punch Parry) |
|
26 |
m |
|
|
= 2 |
= Mach Breaker
(Left Punch Parry) |
|
36 |
h |
#6 |
| 1+2+3+4 |
Supercharger |
|
- |
- |
#10 |
| b,b,u/b |
Wall Jump Slash Kick |
|
30 |
m |
|
-
1 - Appuyer sur f+1 annulera le coup précédent.
2 - Side Stepping annule Hand of Doom.
3 -
Peut être fait après le 1er, le 2ème, le 3ème ou le 4ème punch.
4 - Juggle en frappant de côté ou de dos.
5 - Right Snake Upper doit toucher de face pour faire le Fisherman's Slam.
6 - Bryan fait une provocation automatiquement après que le coup ait touché.
7 -
Vous avez 7 secondes après la provocation pour faire le Bruiser Combo. En finissant au 4ème, 5ème ou 6ème coup, Bryan peut provoquer de nouveau et vous pouvez recommencer le combo.
8 -
Le coup précédent est annulé.
9 -
Les deux coups précédents sont annulés.
10 -
Quand vos mains brillent, vos attaques deviennent des counter hits, mais vous ne pourrez pas bloquer.
Unblockable Arts
| Commande : |
Nom : |
Position : |
Dommages : |
Niveau : |
Propriété: |
| f+1+4 |
Gravity Blow |
|
25 |
! |
|
| b+1+4 |
Meteor Smash |
|
66 |
! |
KND |
String Hit Arts
| Commande : |
Coups : |
Dommages : |
Niveau : |
| b+3,4,1,2,1,4,2,1,4,2 |
10 |
14,21,6,8,3,9,6,6,12,25 |
m,m,m,m,h,h,h,h,m,h |
| b+3,4,1,2,1,4,2,4 |
8 |
14,21,6,8,3,9,6,25 |
m,m,m,m,h,h,h,m |
| b+3,4,1,2,1,4,3,3,2 |
9 #1 |
14,21,6,8,3,9,18,21,25 |
m,m,m,m,h,h,m,h,h |
1 - Bryan fait une provoque automatiquement après l'enchaînement 9 coups et vous pouvez continuer avec le Bruiser Combo (voir special arts).
Exemples de Combos
| Commande : |
Dommages : |
| u/f+4; d/b+2; f+1; b+2,1,2 |
61 |
| d/f+3; u/f+3; d/b+2; 1; b+1 {B!}; 3,3,4 |
72 |
| {CH} f+3; 1+2; d/b+2; f+1; b+1 {B!}; u/f+3; d+3,2 |
68 |
| WS+2,f+2; b+3,1+2 {B!}; f,f; d/b+2; f+1; f,f+2 |
78 |
| WS+1; f,f+4 {B!}; u/f+3; 1; b+3~f; SLI,4,1,2 |
74 |
| f,b+2; f,f; b+3~f; SLI,3; f+1; b+1 {B!}; u/f+3; f+1; f,f+2 |
69 |
| 1+3+4; ~b+4; f,f+2 |
59 |
|