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>> Legend move list
Throws
| Command: |
Name: |
Type: |
Damage: |
Escape: |
Properties: |
| [F+]1+3 |
Head Stomp |
F |
|
1 |
|
| [F+]2+4 |
Tasmanian Doormat |
F |
|
2 |
|
| qcf+1 |
Pile Driver |
F |
|
1 |
|
| f,hcf+1 |
Giant Swing |
F |
|
1 |
#1 |
| d/b,d/b+1+2 |
DDT |
F |
|
1+2 |
PLD |
| d/b,f+2 |
Tombstone Pile Driver |
F |
|
2 |
|
| d/f+3+4 |
Animal Rampage |
F |
|
none |
#2 |
| [F+](1+3_2+4) |
Animal Face Crusher |
L |
|
1 |
|
| [F+](1+3_2+4) |
Animal Rolling Arm Lock |
R |
|
2 |
|
| [F+](1+3_2+4) |
Reverse Neck Throw |
B |
|
none |
|
-
1 - Can be tech rolled to reduce damage. On a wall hit, damage changes and not tech rollable.
2 - Throw comes out if the move connects (hit or block) on a standing opponent is close range.
Basic Arts
| Command: |
Name: |
Stance: |
Damage: |
Hit Range: |
Properties: |
| 1 |
Jab |
|
|
h |
|
| f+1 |
Forward Jab |
|
|
h |
|
| (d_d/b)+1 |
Low Jab |
RC |
|
Sm |
|
| WS+1 |
Quick Upper |
|
|
m |
|
| FC+1 |
Crouch Jab |
RC |
|
Sm |
|
| 2 |
Straight |
|
|
h |
|
| f+2 |
Forward Straight |
|
|
h |
|
| d/b+2 |
Low Straight |
RC |
|
Sm |
|
| FC+2 |
Crouch Straight |
RC |
|
Sm |
|
| 3 |
Kangaroo Kick |
|
|
h |
KND |
| d+3 |
Low Spin Kick |
RC |
|
L |
|
| FC+3 |
Crouch Spin Kick |
RC |
|
L |
|
| 4 |
Face Jammer |
|
|
h |
JGc |
| (d/f_WS)+4 |
Fin Kick |
|
|
m |
|
| d+4 |
Shin Kick |
RC |
|
L |
|
| FC+4 |
Crouch Shin Kick |
RC |
|
L |
|
Special Arts
| Command: |
Name: |
Stance: |
Damage: |
Hit Range: |
Properties: |
| (1_f+1),2 [b+1+2] |
One-Two Kangaroo Punch [RKT] |
|
|
h,h |
|
| = 1 |
= Kangaroo Hook |
|
|
m |
|
| = 2 |
= Kangaroo Arrow |
|
|
h |
|
| = <3 |
= Kangaroo Kick |
|
|
h |
KND |
| d/f+1<2 |
Elbow Slap Combo |
|
|
m,m |
OC[1] OCb[1] SLDc[1] |
| (d_d/b_FC)+1,N+2 |
Rolling Jab Rush |
RC[1] |
|
Sm,m |
|
| f,N,d,d/f+1 |
Animal Uppercut |
|
|
m |
KND |
| 1+2 |
Double Spin |
|
|
h,h |
|
| = 3 |
= Castanet Kick |
|
|
m |
? |
| = 4 |
= Animal Sweep |
|
|
L |
? |
| f+1+2 |
Animal Gigaton Punch |
|
|
m |
KND |
| = 2 |
= Double Gigaton Punch |
|
|
m |
KND ? |
| f,f+1+2 |
Head First Lunge |
|
|
h_L |
GB KND #1 |
| d/f+1+2 |
Animal Headbutt |
|
|
M |
KS GB B! ? |
| d+1+2 [~B] |
Animal Storm [BT] |
|
|
h,h |
? |
| = 1+2 [~B] |
= Animal Storm Combo |
|
|
h,h |
? |
| = 2 |
= Animal Storm Full Combo |
|
|
m ? |
KND ? |
| d/b+1+2 |
Kangaroo Attack |
|
|
m |
KND |
| u/f+1+2 |
Capital Punishment |
|
|
m |
JG OCb |
| (FC_f,N,d,d/f)+1+2 |
Animal Smash |
|
|
M |
KND |
| (2_f+2),1 |
Jab Uppercut |
|
|
h,m |
|
| f,f+2 |
Dynamic Smash |
|
|
m |
KND |
| d/f+2 |
Bandicoot Bomb |
|
|
|
|
| d+2 |
Diving Low Punch |
|
|
L |
KS |
| FC,d/f+2 |
Dynamite Upper |
|
|
m |
JG |
| (u/f_u_u/b)+2 |
Elbow Drop |
PLD |
|
M |
KS OCb SLDc ? |
| (WS_f,N,d,d/f)+2,2 |
Boomerang Knuckles |
|
|
m,m |
? |
| 3~4 |
Spinning Tail Whip |
|
|
m,m |
OC[1] BN[2] |
| f+3 |
Promenade |
|
|
m |
MS FSc |
| d/f+3 |
Tail Flail |
|
|
m |
KND ? |
| d/b+3 |
Tail Cutter |
|
|
L |
JG |
| b+3 |
Reverse Bicycle Kick |
|
|
m |
|
| (u/f_u)+3,3 |
Round 'N Round |
|
|
m,h |
KND[2] |
| u/b+3 |
Animal Yo-Yo |
|
|
m,m,m ? |
? |
| = 3,4,3,4 (?) |
= Animal Kick Rush |
|
|
m,m,m,m,m |
|
| = b |
= Backflip |
|
- |
- |
#4 |
| = 1 |
= Rolling Animal |
|
- |
- |
#5 |
| (f,f,f_WR)+3 |
Cutting Edge |
|
|
m |
KND |
| (WS_f,N,d,d/f)+3,3 |
Spring Stomp Kick |
|
|
m,h |
|
| (WS_f,N,d,d/f)+3,3* |
Charge Stomp |
|
|
m,M |
OCb[2] SLD[2] |
| BT,d+3 |
Dingo Kick |
|
|
L |
? |
| 3+4 |
Castanet Kick |
|
|
m |
CF |
| f+3+4 |
Animal Drop Kick |
? |
|
h |
KND |
| = 3,4,3,4 |
= Animal Kick Rush |
|
|
m,m,m,m,m |
|
| = b |
= Backflip |
|
- |
- |
#4 |
| = 1 |
= Rolling Animal |
|
- |
- |
#5 |
| f,f+3+4 |
Exploder |
KND ? |
|
m |
GB KND #1 #2 ? |
| (f,f,f_WR)+3+4 |
Satellite Exploder |
KND |
|
m |
GB KND |
| d/f+3+4 [~d] |
Animal Rampage[Hurt Pose] |
KND |
|
Sm |
OC #3 |
| (d+3+4_FC,d/f+4) |
Tail Moppin' |
|
|
L ? |
? |
| b+3+4 [b_d/b] |
Bobbin' Dance [Cancel] |
|
- |
- |
#10 ? |
| = 1 |
= Round 'N Round Punch |
|
|
h |
GB |
| = 2 |
= Galaxy Uppercut |
|
|
m |
|
| (u/f_u_u/b)+3+4 |
Kangaroo Stomp |
|
|
M |
OC OCb SLDc |
| BT+3+4 |
Shrimp Kick |
|
|
m |
JG |
| f+4,3<2 |
Ayer's Rock |
BT[1] |
|
m,m,m |
JG[2] GB[2] KND[3] |
| f,f+4 |
Konvict Kick |
|
|
m |
KND |
| d/b+4,3,4,3,4 |
Animal Kick Rush |
|
|
m,m,m,m,m |
|
| = b |
= Backflip |
|
- |
- |
#4 |
| = 1 |
= Rolling Animal |
|
- |
- |
#5 |
| b+4 |
Snap Shot |
|
|
l |
MS JGc |
| b,b+4 |
Rolling Torpedo |
|
|
m |
OC KNDc |
| u/f+4 |
Animal Hop Kick |
|
|
m |
JG |
| u/f,N+4 |
Jumping Hop Kick |
|
|
m |
JG |
| (WR_f,f,f)+4 |
Ant Kick |
RC |
|
L |
#6 |
| = 2 |
= Spin Upper |
|
|
m |
KND |
| = (4_:4),4 |
= Ant Kicks |
RC[all] |
|
L,L |
MS[2] #7 |
| = 2 |
= Spin Upper |
|
|
m |
CH KND #8 |
| = 4,4 |
= Extended Ant Kicks |
RC[all] |
|
L,L |
CH MS[all] |
| SS+4 |
Animal Sweep |
|
|
L |
JG BS |
| b+1+2 |
Rocket Stance |
RKT |
- |
- |
|
| 1+2+3+4 |
Supercharger |
|
- |
- |
|
| b,b,u/b |
Wall Jump Body Press |
FCD |
|
m_T |
OCb #9 |
-
1 - Hits high at the start of the move or low at the end. The low hit will not cause GB.
2 -
Roger Jr. will recover FCD if the move completely whiffs.
3 - Properties only apply when the move connects from further away. Throw shift when the move connects (hit or block) on a standing opponent in close range.
4 - Can be done after the first, third or fifth hit. The kick rush is ended by this move.
5 -
Can be done after the first or third hit. You can continue with any remaining kicks.
6 -
Damage changes if the Spin Upper is inputted or the additional Ant Kicks are just frame inputted or if no more hits are inputted at all.
7 -
Damage on the last hit changes if the first Stagger Kick was CH. The extensions can only be done if the first Ant Kick was CH.
8 -
The Spin Upper can be done after the second or third Ant Kick if the first was CH.
9 -
Body Press front throw shift when hitting a standing opponent in clean hit range. Damage changes in that case and Roger Jr. recovers in PLD position. Throw attempt can be blocked.
10 -
If no follow-up attack is executed immediately, Roger Jr. remains in Bobbin' Dance position and a charge effect occurs. A fully charged b+3+4,1 punch gives +40 frame advantage on block.
Rocket Stance
(Starting from Rocket Stance only [b+1+2] RKT)
| Command: |
Name: |
Stance: |
Damage: |
Hit Range: |
Properties: |
| f |
Road Runner |
|
|
m |
GB KND |
| d/f |
Flying Start |
RC |
- |
- |
#1 |
| 1 |
Flying Hammer Punch |
|
|
m |
BN ? |
| 1+2 |
Road Roller |
|
|
m,m ? |
? |
| = 3+4 |
= Road Roller Combo |
|
|
m,m ? |
#2 ? |
| 2 |
Flying Straight |
|
|
h |
KND ? |
| 3 |
Rocket Low |
|
|
L |
|
| 3+4 |
Rocket Hip Press |
|
|
m |
GB KND |
| 4 |
Rocket Mid Kick |
|
|
m |
|
-
1 - Continue with any Crouch Dash (f,N,d,d/f) move (ex. RKT,d/f+1 is the f,N,d,d/f+1 - Animal Uppercut).
2 - Continue with 'Animal Kick Rush' (see Special Arts).
Unblockable Arts
| Command: |
Name: |
Stance: |
Damage: |
Hit Range: |
Properties: |
| b+1+4 |
Wind Up Punch |
|
100 |
! |
KND |
String Hit Arts
| Command: |
Name: |
Stance: |
Damage: |
Hit Range: |
Properties: |
| b+1+4 |
Wind Up Punch |
|
100 |
! |
KND |
Sample Combos
| Command: |
Damage: |
| u/f+4; 1+2; 1,2,3 |
45 |
| u/f+4; f+4,3,2 {B!}; d/b+1+2 |
52 |
| d/b+3; d/f+1+2 {B!}; u/f+3+4 |
36 |
| {CH} d/f+2; 1+2; f+4,3,2 {B!}; f+1+2,2 |
69 |
| 3+4; 1+2; 1,2; b+1+2~1+2 {B!}; FC+1+2 |
71 |
| b+1+2,1; b+3+4~1; d/f+1+2 {B!}; cd+1 |
76 |
| 3~4; b+3+4~1; iWS+3,3* {B!}; f,f; 1+2,3 |
79 |
|