

 |
|
Commandes
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| 1,2 |
Double Punch |
|
6,15 |
hh |
|
| = 4 |
= Black Summy |
|
- |
- |
RC |
| = 3 |
= Fire Kick |
RLX |
20 |
L |
|
| = 4 |
= High Thrust |
RLX |
35 |
h |
|
| b+1+2 |
Straight Jab |
|
6 |
h |
|
| d/f+1 |
Elbow Sting |
|
10 |
m |
|
| FC+1+2 |
Crying Needle |
|
20 |
m |
#6 |
| = ~1 |
= Needle Cancel |
|
x |
x |
RC |
| = <2 |
= Hammer Head |
|
30 |
m |
|
| (f_FC,d/f)+1+2 [~d/b] |
Handstand Position [Fake Out] |
HSP |
- |
- |
|
| (u/b_u_u/f)+1+2 |
Vasuuna |
|
21 |
h |
GB |
| b+2 |
Asfixiante |
|
17 |
h |
|
| WS+2 |
Upper |
|
15 |
m |
JGc |
| d/f+2 |
Elbow Upper |
|
15 |
m |
SH |
| f+2,1,4 |
Carnival Rush |
|
8,10,12 |
hhm |
#7 |
| WS+3 |
Face Jammer |
|
25 |
h |
|
| f+3 |
Brush Fire |
HSP |
15 |
m |
|
| f,f+3 [~B] [~D] |
Lunging Brush Fire [HSP ][RLX] |
|
30 |
m |
|
| d/f+3 [~D] |
Island Mirage [RLX] |
HSP |
15 |
m |
|
| b+3 |
Knee Thruster |
|
10 |
m |
|
| d/b+3 [~B] |
Weed Whacker [HSP] |
|
12 |
m |
RC |
| = 3 |
= Hot Plate |
RLX |
13 |
m |
|
| = ~D |
= Hot Plate Cancel |
RLX |
- |
- |
#5 |
| = ~B |
= Hot Plate Cancel |
HSP |
- |
- |
#5 |
| = B |
= Handstand Position |
HSP |
- |
- |
#5 |
| = 4 |
= Cutting Leg Whip |
|
15 |
h |
#1 |
| = ~3 |
= Bush Whacker |
|
25 |
M |
|
| = ~4 [~B] |
= Shin Cutter [HSP] |
|
15 |
L |
RC |
| = 4 [~B] |
= Cross Cutter [HSP] |
|
15 |
l |
|
| = 1+2 |
= Crying Needle |
|
20 |
m |
#6 |
| = ~1 |
= Needle Cancel |
|
x |
x |
RC |
| = <2 |
= Hammer Head |
|
30 |
m |
|
| (u_u/f)+3+4 [~D_~B] |
Fire Kick [RLX] |
|
20 |
m |
|
| 3+4 [~B] |
Back Handstand Spring [HSP] |
|
18 |
M |
#4 |
| (FC_WS)+3+4 [~B] [~D] |
Front Stinger [HSP] [RLX] |
|
12 |
m |
KS |
| f,f+3+4 [~5] |
Boomerang [Tag] |
|
30 |
M |
GB BN |
| d/f+3+4 [~5] |
Freak SHOW [Tag] |
|
20 |
m |
JG #8 |
| 3~4 [~B] |
Slippery Kick Series [HSP] |
RLX |
10,10 |
LL |
JG |
| = 4 [~B] |
= Slider [HSP] |
|
15 |
L |
RC |
| = 4,4 [~B] |
= Slide Flop [HSP] |
|
15,15 |
Ll |
|
| = 4,1+2 |
= Slider - Crying Needle |
|
15,20 |
Lm |
#6 |
| = ~1 |
= Needle Cancel |
|
x |
x |
RC |
| = <2 |
= Hammer Head |
|
30 |
m |
|
| 3~3 |
Heran Bago |
RLX |
21 |
m |
JG |
| WS+4 |
Circle Kick |
|
15 |
m |
|
| f+4 [~B] |
Samba [HSP] |
|
20 |
m |
#2 |
| f,f+4 |
Black Summy |
|
- |
- |
RC |
| = 3 |
= Fire Kick |
RLX |
20 |
L |
|
| = 4 |
= High Thrust |
RLX |
35 |
h |
|
| d/f+4 |
Knee Cap Crusher |
|
12 |
l |
|
| b+4 |
Leg Whip Series |
|
15 |
h |
CSc |
| = 3 [~B] |
= Weed Whacker [HSP] |
|
12 |
L |
RC |
| = 3 |
= Hot Plate |
RLX |
13 |
m |
|
| = ~D |
= Hot Plate Cancel |
RLX |
- |
- |
#5 |
| = ~B |
= Hot Plate Cancel |
HSP |
- |
- |
#5 |
| = B |
= Handstand Position |
HSP |
- |
- |
#5 |
| = 4 [~B] |
= Cuttng Leg Whip |
|
15 |
h |
#1 |
| = ~3 |
= Bush Whacker |
|
25 |
M |
|
| = ~4 [~B] |
= Shin Cutter [HSP] |
|
15 |
L |
RC |
| = 1+2 |
= Crying Needle |
|
20 |
Lm |
#6 |
| = ~1 |
= Needle Cancel |
|
- |
- |
RC |
| = <2 |
= Hammer Head |
|
30 |
m |
|
| = 4 [~B] |
= Cross Cutter [HSP] |
|
15 |
l |
|
| = 4 [~D] |
= Mars Attacks [RLX] |
|
12,25 |
MM |
|
| = 4,3+4 |
= Full Mars Attack |
|
12,25,20 |
MMM |
|
| d/b+4,4,4,4,... [b+4] |
Barbed Wire [HSP] |
|
15,30,30,30...12 |
hhhh...m |
#3 |
| (u_u/f)+4 |
Roundhouse |
|
28 |
m |
|
| 4~3 |
Satellite Moon |
|
16,20 |
mh |
|
| = 3 [~B] |
= Hot Plate [HSP] |
RLX |
15 |
m |
|
| D,d/b+4 |
Haule |
|
15 |
m |
|
| u,u/b |
Evasive Back Flip |
HSP |
- |
- |
|
| (1+2_d+1+2_SS) |
Rewinder |
|
- |
- |
|
#1 Continue avec les enchaînements Leg Whip.
#2 Peut être relié aux séries de Slippery Kick avec 3+4 ou 3~4.
#3 Continue à l'infini.
#4 La position Handstand annule le coup.
#5 Entrer B ou D rapidement annule Hot Plate. Entrer B après le coup pour aller en position Handstand.
#6 Tenir flèche du bas après le coup pour annuler des frames.
#7 Faire un Side Step juste après le mouvement annulera des frames.
#8 Entrer d/f+3+4~D provoque RC et pousse un adversaire. Faire un tag permet de récupérer plus rapidement.
|
Handstand Position Arts (Coups pour la position Handstand seulement - HSP)
|
|
Commandes
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| (u_d) |
Handstand Sidestep |
HSP |
- |
- |
|
| F |
Handstand Walk |
HSP |
- |
- |
|
| D |
Handstand Perch |
HSP |
- |
- |
|
| (b_N) |
Stand Up |
|
- |
- |
|
| D/F |
Handstand Roll |
RLX |
- |
- |
|
| F+1+2 |
Tuck & Roll |
HSP |
- |
- |
|
| 1 |
Left Flop Punch |
|
10 |
m |
#1 RC |
| 2 |
Right Flop Punch |
|
10 |
m |
RC |
| = 4 - [~B] |
= Swirl Kick [HSP] |
|
12 |
L |
|
| = 3 |
= Carnival Sweep |
|
25 |
L |
|
| 3 |
Scoot Kick |
RLX |
15 |
L |
|
| b+3 |
Hot Plate |
RLX |
20 |
m |
|
| = ~D |
= Hot Plate Cancel |
RLX |
- |
- |
#3 |
| = ~B |
= Hot Plate Cancel |
HSP |
- |
- |
#3 |
| = B |
= Handstand Position |
HSP |
- |
- |
#3 |
| (u_d)~(3_4) |
Carnival Sweep |
|
25 |
L |
|
| (u_d)+(3_4) [~D] |
Slice Kick [RLX] |
HSP |
10 |
M |
|
| 3~4 [~B] |
Slippery Kick [HSP] |
RLX |
10,13 |
LL |
#2 |
| d+3+4 [~5] |
Perch Flop Kick [Tag] |
HSP |
25 |
m |
JG |
| 4 |
Helicopter |
HSP |
12,12 |
Smh |
|
#1 Continue avec les enchaînements de Leg Whip.
#2 Continue wavec les séries de Slippery Kick.
#3 Entrer B ou D rapidement annule Hot Plate. Entrer B après le coup pour aller en position Handstand.
|
Rewinder Arts (Coups pour le Rewinder seulement - SS_1+2_d+1+2)
|
|
Commandes
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| 1+2 |
Spin Slaps |
|
12,15 |
hh |
#3 |
| = ~3 [~5] |
= Freak SHOW [Tag] |
|
20 |
m |
JG |
| = 3 |
= Island Mirage |
HSP |
13 |
m |
|
| 1+4 |
Banda |
|
17 |
L |
|
| 2 |
Cruncher |
|
18 |
m |
BNc GB |
| 3 |
Hot Plate |
RLX |
15 |
m |
|
| = ~D |
= Hot Plate Cancel |
RLX |
- |
- |
#1 |
| = ~B |
= Hot Plate Cancel |
HSP |
- |
- |
#1 |
| = B |
= Handstand Position |
HSP |
- |
- |
#1 |
| = 3+4 [~5] |
= Instant Perch Flop Kick [Tag] |
HSP |
25 |
m |
JG #2 |
| 3+4 |
Wheel Kick |
|
6,6 |
hm |
|
| = 3+4 |
= Skull Kick |
|
25 |
M |
BN GB |
| = 3+4 |
= Sao Paulo Special |
|
18 |
M |
|
| = u/f+3+4 [~B_~D] |
= Fire Kick [RLX] |
|
20 |
m |
|
| u+3 [~D] |
Skull Kick [RLX] |
|
25 |
m |
GB |
| = ~3 |
= Freak Show |
|
20 |
m |
|
| = 3 |
= Carnival Sweep |
|
25 |
L |
|
| = 3+4 |
= Kick Out |
RLX |
15 |
L |
|
| 4~3 [~B] |
Leaping Face Kick [HSP] |
|
50 |
h |
GB |
| 4 [~B] |
Swirl Kick [HSP] |
|
12 |
L |
|
| = 3 |
= Carnival Sweep |
|
25 |
L |
|
| = 3+4 [~B] [~D] |
= Front Stinger [HSP] [RLX] |
|
20 |
M |
|
#1 Entrer B ou D rapidement annule Hot Plate. Entrer B après le coup pour aller en position Handstand.
#2 Seulement possible si SS+3 touche ou est bloqué.
#3 Faire un Side Step juste après le mouvement annulera des frames.
|
Relaxed Position Arts (Coups pour la position Relaxed seulement - RLX)
|
|
Commandes
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| 1+2 |
Crying Needle |
|
20 |
m |
#2 |
| = ~1 |
= Needle Cancel |
|
x |
x |
RC |
| = <2 |
= Hammer Head |
|
30 |
m |
|
| f+1+2 |
Headlong Dive |
|
15 |
m |
|
| 3,4 |
Rio Delight |
|
7,28 |
lm |
|
| 3~4 |
Scoop Up Kick |
|
20 |
M |
JG |
| 3+4 [~B_~3] |
Back Handspring [HSP] |
|
25 |
M |
#1 |
| b+3+4 |
Rising Feet Lunge |
|
20 |
m |
BT |
| 4~3 |
Flare |
HSP |
12 |
L |
|
| 4,3+4 [~B_~3] |
Mid Kick - Back Handspring [HSP] |
|
10,25 |
mM |
#2 |
| 5 |
Tag |
|
- |
- |
|
#1 Flèche arrière annule Handspring, taper 3 permet de toucher une fois avant de revenir en position Handstand.
#2 Flèche du bas ou Side Step juste après le coup pour annuler des frames.
|
Unblockable Arts
|
|
Commandes
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| d/b+3+4 |
Fruit Picker |
|
40,40 |
[!][!] |
|
| = b,b |
= Cancel |
|
- |
- |
|
|