

 |
|
Commande
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| f,N+1 [u_d] |
Razor Rush [SNA] |
|
10 |
m |
#5 #6 |
| f,N+1<2 [u_d] |
Razor Rush [DGN] |
|
10,8 |
mm |
#5 #6 |
| f,N+1<2<1 [u_d] |
Razor Rush [PAN] |
|
10,8,8 |
mmm |
#5 #6 |
| f,N+1<2<1<2 [u_d] |
Razor Rush [TGR] |
|
10,8,8,8 |
mmmm |
#5 #6 |
| = 3 |
= Low Kick |
|
15 |
l |
|
| = <4 [u_d] |
= Crane Kick [CRA] |
|
15 |
m |
|
| 1+2 |
Hook Punch |
BT |
18 |
h |
|
| = ~2 [~5] |
= Spiral Upper [Tag] |
|
20 |
m |
JG |
| b+1+2 |
Cannonball |
|
30 |
m |
MS KNDc |
| b+1 [~f] |
Drunken Tiger Lash - [DRU] |
|
24 |
h |
|
| SS+1 [~f] [~d_~u] |
Snake Strike [TGR] [DGN] |
|
18 |
h |
|
| f+1+2 [~f] [~d_~u] |
Twin Snake Strikes [CRA] [PAN] |
|
13,10 |
hh |
SH |
| (u/b_u/f)+2 |
Falling Tree |
PLD |
15 |
M |
|
| f,N+2,1,2,1 |
Guard Melting Punches |
BT |
0,0,25,30 |
hhmm |
#1 |
| f,N+2<1<2 |
Breaking Rush |
|
8,8,8 |
hmm |
#2 |
| = 3 |
= Low Kick |
|
15 |
l |
|
| = <4 [u_d] |
= Crane Kick [CRA] |
|
15 |
m |
|
| SS+2,2 [~f] |
Drunken Rapid Fists [DRU] |
|
15,18 |
mh |
SH KNDc |
| 3,3 |
Crescent Trip |
BT |
28,20 |
hL |
|
| 3~4 [d] |
Tornado Kick [KND] |
BT |
30 |
m |
|
| = 2 |
= Tornado Upper |
|
20 |
m |
JG |
| 3~4,U [d] |
Triple Tornado [KND] |
BT |
30,30,30 |
mmm |
#3 |
| f+3~4 [d] |
Axis Shift Tornado Kick [KND] |
BT |
30 |
m |
|
| = 2 |
= Tornado Upper |
|
20 |
m |
JG |
| f+3~4,U [d] |
Axis Shift Tornado Kick [KND] |
BT |
30,30,30 |
mmm |
|
| f,f,f+3 |
Leaping Slash Kick |
|
30 |
m |
GB |
| f,N+3,4 |
Razor Kick - Mid Stun Kick |
|
35,20 |
hm |
GB FS |
| f,N+3,d+4 |
Razor Kick - Trip Kick |
|
35,10 |
hL |
GB |
| SS+3+4 |
Falling Blade |
BT |
15 |
M |
|
| 4~4 |
Ankle Kick |
KND |
7 |
L |
|
| = 3 |
= Ankle Drop |
KND |
7 |
L |
|
| = 3,3 [~5] |
= Lift Up Cannon [Tag] |
FCD |
7,7 |
Lm |
JG |
| 4~3 |
Clean Sweep |
FCD |
25 |
m |
|
| f,N+4,1,2,3 |
Rush Combo - Razor Kick |
|
15,12,5,17 |
hmmh |
GB |
| = 4 |
= Mid Stun Kick |
|
20 |
m |
FS |
| = d+4 |
= Trip Kick |
|
10 |
L |
|
| f+4 |
Beating Kick |
|
30 |
h |
CSc |
| = 2,1<2 |
= Rush |
|
12,12,8 |
mmm |
|
| = 3 |
= Low Kick |
|
15 |
l |
|
| = <4 [u_d] |
= Crane Kick [CRA] |
|
15 |
m |
|
| d/b+4 [u_d] |
Rave Sweep [SNA] |
|
10 |
L |
BS JG |
| = 4 |
= Rave Spin |
|
25 |
h |
|
| d+1+2 |
Slide Postion |
SLD |
- |
- |
|
| SLD 1 |
Lei on Back |
PLD |
- |
- |
|
| SLD 4~3 |
Sliding Kick |
KND |
15 |
L |
|
| FCD 1 |
Lei on Back |
KND |
- |
- |
|
| FCD 3~4 |
Rave Sweep |
PLD |
10 |
L |
JG BS |
| = 4 |
= Rave Spin |
|
25 |
h |
|
| FCD 4~3 |
Go to Sleep |
FCD |
18 |
m |
|
| KND d+1 |
Lei on Back |
FCD |
- |
- |
|
| KND 3+4 |
Hop Up |
|
20 |
h |
|
| (SS_f)+(1+4_2+3) |
Art of Snake Stance |
SNA |
- |
- |
|
| f+3+4 |
Drunken Master Parry |
DRU |
- |
- |
#4 |
| = 1 [~F] |
= Drunken Tiger Lash [DRU] |
|
25 |
m |
|
| = 2,2 [~F] |
= Drunken Rapid Fists [DRU] |
|
15,18 |
mh |
|
| = 3+4 |
= Donkey Kick |
FCD |
15 |
L |
|
| = 1+2 |
= Tiger Sip |
DRU |
- |
- |
#7 |
| d+3+4 |
Play Dead Position |
PLD |
- |
- |
|
| PLD 3 |
Rave Sweep |
|
7 |
L |
JG BS |
| = 4 |
= Rave Spin |
|
21 |
h |
|
| PLD 3+4 [~5] |
Kangaroo Kick [Tag] |
|
21 |
m |
JG |
| b+1+4 |
Art of Phoenix Illusion |
AOP |
- |
- |
|
| = 3,3,3,3 |
= Hopping Phoenix Kicks |
|
15,15,15,15 |
mmmm |
#8 |
| = b+4 [d] |
= Tornado Kick [KND] |
BT |
30 |
m |
|
| = 2 |
= Tornado Upper |
|
20 |
m |
JG |
| = b+4,U [d] |
= Triple Tornado [KND] |
BT |
30,30,30 |
mmm |
#2 |
| b+3+4 |
Turn Around |
BT |
- |
- |
|
| = ~f |
= Cancel |
|
- |
- |
|
| (d_d/b)+(1+3_2+4) |
Low Parry |
|
- |
- |
|
#1 L'adversaire doit bloquer le 1er coup. Le 3ème juggle.
#2 Le 1er punch doit toucher ou rater l'adversaire pour que l'enchaînement fonctionne.
#3 Taper d pour se mettre en KND après le 2ème ou le 3ème kick.
#4 Sur un High et Mid Punch Parry, l'adversaire sera de dos et Lei ne sera pas en Drunken Master.
#5 Lei ne peut pas faire de positions après le 2ème, 3ème ou 4ème coup du Razor Rush si le 1er était un clean hit et si les coups n'étaient pas retardés.
#6 Les dommages du 1er coup est de 8 si le 2ème est retardé.
#7 Lei recouvre 10 points d'énergie.
#8 Enchaîner en Phoenix Strike après n'importe quel Hopping Kicks.
|
Back Turned Arts
|
|
Commande
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| 1 |
Spinning Back Blow |
BT |
12 |
h |
|
| (FC_d)+1 |
Low Back Spins |
BT |
8 |
l |
JG |
| 2 [~5] |
Spiral Upper [Tag] |
|
20 |
m |
JG |
| (u/b_u/f)+2 |
Falling Tree |
PLD |
15 |
M |
|
| 3+4,3+4,3+4 |
Flip Flop |
BT |
15,15,15 |
MMM |
GB |
| 4 |
Reverse Kick |
|
15 |
m |
|
| (FC_d)+4 [u_d] |
Rave Sweep [SNA] |
|
10 |
L |
BS |
| = 4 |
= Rave Spin |
|
35 |
h |
|
| u/f+4 |
Reverse Hop Kick |
|
21 |
h |
JG |
|
Art Of Crane
|
|
Commande
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| 1 |
Crane's Bill |
|
27 |
m |
#1 |
| 2 |
Wing of Crane |
BT |
30 |
h |
OB |
| 3<4<2<3 |
Crane Dance |
|
21,10,10,15 |
mlmm |
JG |
| 4 |
Crane Kick |
|
20 |
l |
|
| SSL |
Art of Panther |
PAN |
- |
- |
|
| SSR |
Art of Snake |
SNA |
- |
- |
|
#1 Lei sera de dos si le coup est bloqué.
|
Art Of Tiger
|
|
Commande
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| F |
Automatic High Parry |
|
- |
- |
|
| 1 [~5] |
Tiger Strike [Tag] |
|
25 |
m |
GB BN |
| 2 |
Tiger Claw |
|
26 |
m |
SLDc KSco |
| 3 |
Tiger Kick |
|
32 |
h |
|
| = 1 [u_d] |
= Razor Rush [SNA] |
|
10 |
m |
|
| = 1<2 [u_d] |
= Razor Rush [DGN] |
|
10,8 |
mm |
|
| = 1<2<1 [u_d] |
= Razor Rush [PAN] |
|
10,8,8 |
mmm |
|
| = 1<2<1<2 [u_d] |
= Razor Rush [TGR] |
|
10,8,8,8 |
mmmm |
|
| = 3 |
= Low Kick |
|
15 |
l |
|
| = <4 [u_d] |
= Crane Kick [CRA] |
|
15 |
m |
|
| = 4 |
= Mid Stun Kick |
|
20 |
m |
GB FS |
| = d+4 |
= Trip Kick |
|
10 |
L |
GB |
| 4 |
Tiger Tail |
|
20 |
L |
RC JG |
| SSL |
Art of Snake |
SNA |
- |
- |
|
| SSR |
Art of Dragon |
DGN |
- |
- |
|
|
Art Of Panther
|
|
Commande
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| F |
Automatic Low Parry |
|
- |
- |
|
| 1 |
Panther Scratch |
|
10 |
l |
|
| 1~2 |
Panther Scratch |
|
10,22 |
lh |
|
| 2 [~5] |
Panther Paw [Tag] |
|
25 |
M |
JG |
| 2,1,2,1 |
Guard Melting Punches |
|
0,12,25,30 |
hhmm |
JG #1 |
| 3 [~B] |
Panther Tail [Art of Phoenix] |
|
18 |
L |
|
| 4 |
Beating Kick |
|
26 |
h |
CSc |
| = 2,1<2 |
= Rush |
|
12,12,8 |
mmm |
|
| = 3 |
= Low Kick |
|
15 |
l |
|
| = <4 [u_d] |
= Crane Kick [CRA] |
|
15 |
m |
|
| SSL |
Art of Snake |
SNA |
- |
- |
|
| SSR |
Art of Crane |
CRA |
- |
- |
|
|
Art Of Dragon
|
|
Commande
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| 1+2 [~F] |
Dragon Spark - [TGR] |
|
25 |
m |
GB |
| 2 [~F] |
Dragon Roar - [TGR] |
|
20 |
m |
JGc GB |
| 3,3 |
Crescent Trip |
BT |
28,20 |
hL |
|
| 4,1,2,3 |
Rush Combo - Razor Kick |
|
15,12,5,17 |
hmmh |
GB |
| = 4 |
= Mid Stun Kick |
|
20 |
m |
FS |
| = d+4 |
= Trip Kick |
|
10 |
L |
|
| SSL |
Art of Tiger |
TGR |
- |
- |
|
| SSR |
Art of Snake |
SNA |
- |
- |
|
|
Art Of Snake
|
|
Commande
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| 1~1~1~1~1~1 [~F] |
Rushing Snake [SNA] |
|
13,10,8,6,5,5 |
hhhhhh |
#1 |
| 2 [~F] |
Single Snake Bite [DGN] |
|
15 |
m |
FSc |
| 2,2 [~F] |
Double Snake Bite [DGN] |
|
15,10 |
mm |
|
| = 4 |
= Ankle Kick |
KND |
7 |
L |
|
| = 4,3 |
= Ankle Drop |
KND |
7,7 |
LL |
|
| = 4,3,3 [~5] |
= Lift Up Cannon [Tag] |
FCD |
7,7,35 |
LLm |
JG |
| 2,2,2 [~F] |
Triple Snake Bite [PAN] |
|
15,10,15 |
mml |
|
| 3 |
Rattle Snake |
FCD |
21 |
m |
|
| 4 |
Snake Kick |
SNA |
11 |
l |
|
| SSL |
Art of Dragon |
DGN |
- |
- |
|
| SSR |
Art of Panther |
PAN |
- |
- |
|
#1 Annuler en Snake Stance à partir du 2ème coup.
|
Unblockable Arts
|
|
Commande
|
Nom du coup
|
Position
|
Dommages
|
Niveau
|
Propriétés
|
| b+1+4,[3,3,3,3],4 |
Phoenix Strike |
|
90 |
! |
#1 |
#1 Phoenix Illusion peu être effectué en se mettant en Art of Phoenix, ou après n'importe quel Hopping Phoenix Kicks.
|