

 |
|
Commande
|
Nom
|
Dommages
|
Niveau
|
Propriétés
|
| 1,1,1 |
P.Jack Hammer |
18,15,35 |
hhm |
|
| d/b+1,1,1,2 |
Machine Gun - Megaton Punch |
18,25,25,40 |
lllm |
RC |
| b,d/b,d,D/F+1 [~5] |
Megaton Upper [Tag] |
22 |
m |
JG GB |
| hcf+1 |
Gigaton Punch |
20 |
m |
GB |
| D/F+1,2,1,2 |
Uppercut Rush |
10,15,10,15 |
mmmm |
JGc RC |
| (D/F,1,2,1_FC,D/F+1,2,1) |
Quick Upper Rush |
15,12,15 |
mmm |
JGc RC |
| FC,d/f+1,2,1 |
Windmill |
12,15,15 |
mmm |
|
| = 1 |
= Windmill Backhand |
30 |
h |
CF GB |
| (D/F,1,2_FC,D/F+1,2) |
Medium Hammer Rush |
15,12 |
mm |
|
| = d+1 |
= Low Punch |
8 |
L |
RC |
| = d/f+1 |
= Mid Punch |
15 |
m |
RC |
| = f+1 |
= High Punch |
12 |
h |
|
| FC+1,1,1,2 |
Hammer Rush |
10,8,12,12 |
LLmm |
|
| = d+1 |
= Low Punch |
8 |
L |
RC |
| = d/f+1 |
= Mid Punch |
15 |
m |
RC |
| = f+1 |
= High Punch |
12 |
h |
|
| f+1 |
Machine Elbow |
12 |
m |
|
| SS+1 [~5] |
Drill Upper [Tag] |
28 |
M |
JG |
| SS+1+2 |
Tornado Cutter |
10,15 |
hh |
|
| d/b+1+2 |
Low Jab |
5 |
Sm |
|
| 1+2<1+2 |
Hammer Knuckle - Double Uppercut |
21,22 |
mm |
|
| WS+1+2<1+2 |
Double Uppercut - Hammer Knuckle |
21,17 |
mm |
|
| f+1+2 |
Arm Scissors |
22 |
m |
CF |
| d/f+1+2 |
Ground Drill |
11,22 |
LL |
|
| d+1,2 |
Tile Splitter - Deathfist |
15,25 |
mm |
|
| f,f+2 |
Cemaho Chop |
35 |
m |
KS GB |
| (D/F,2,1,2_FC,D/F+2,1,2) |
Quick Upper Rush |
15,10,15 |
mmm |
|
| 2,1,2 [~5] |
Punch - Elbow - Uppercut [Tag] |
12,15,20 |
hmm |
JG |
| (D/F,2_FC,d/f+2) |
Short Hammer Rush |
10 |
m |
|
| = d+1 |
= Low Punch |
8 |
L |
RC |
| = d/f+1 |
= Mid Punch |
15 |
m |
RC |
| = f+1 |
= High Punch |
12 |
h |
|
| D/F+2,1,2,1 |
Hammer Uppercut Rush |
10,15,12,15 |
mmmm |
JG |
| b,d/b,d,D/F+2 |
Megaton Punch |
35 |
m |
RC |
| SS+2 |
Drill Punch |
30 |
m |
#3 |
| u/f+3+4 |
Hip Press |
26 |
M |
#1 |
| d+3+4 |
Sit Down |
- |
- |
|
| = B |
= Roll Back |
- |
- |
|
| = F |
= Roll Forward |
- |
- |
|
| = (1,2,1,2_2,1,2,1) |
= Sitting Punches |
10,10,10,10 |
llll |
|
| KND d+1+2 |
Spring Hammer - Sit Down |
12 |
m |
|
| = (1,2,1,2_2,1,2,1) |
= Sitting Punches |
10,10,10,10 |
llll |
|
| f+3+4 |
Digital Hans Headslide |
25 |
(m_L) |
GB #4 |
| b+1+2 |
Clock Up |
- |
- |
#2 |
| = ~f |
= Cancel |
- |
- |
|
#1 Si le Hip Press rate l'adversaire, P-Jack peut enchaîner avec les séries de Sit Down.
#2 Renvoie toutes les attaques.
#3 Attrape sur un clean hit.
#4 Touche au milieu au début du coup et en bas à la fin. Ne touche qu'une fois. Les dommages restent les mêmes.
|
Unblockable Arts
|
|
Commande
|
Nom
|
Dommages
|
Niveau
|
Propriétés
|
| f+4~1 |
Dark Greeting |
101 |
! |
JG |
| 3+4 |
Gigaton Stomp |
60 |
[!] |
|
| 3+4>3+4 |
Double Thrust Gigaton Stomp |
70 |
[!] |
|
| 3+4>3+4,3+4 |
Triple Thrust Gigaton Stomp |
80 |
[!] |
|
| hcf |
Gigaton Start Up |
- |
- |
|
| = b,d/b,d,d/f,f,u/f,u,u/b |
= Wind Up |
- |
- |
#1 |
| = 1 |
= Gigaton Punch |
40 |
! |
#2 |
| 5~u |
Giga Tag Stomp |
40 |
! |
#3 |
#1 Peut être répété 5 fois.
#2 Les dommages augmentent de 60, 80 et 199 à chaque extra Wind Up. Devient inblocable après 2 Wind Ups.
#3 En taggant sur Prototype Jack.
|