

 |
|
Commande
|
Nom
|
Dommages
|
Niveau
|
Propriétés
|
| 1,2 |
Jab - Uppercut |
5,8 |
hm |
|
| 1,2,1 |
Jab - Double Uppercut |
5,8,6 |
hmm |
|
| b+1,1,1,1,1,1 |
Stone Fists |
10,10,10,10,10,10 |
hhhhhh |
#1 |
| = 3+4 |
= Evasive Side Spin |
-8 |
- |
#2 #3 |
| SS+1 |
Inner Palm |
21 |
m |
JGc GB ST |
| d/f+1,2 |
Hilt Strike - Backfist |
15,12 |
mh |
OB |
| = D/B+2,2,2,2,2,2 |
= Manji Spin Slaps |
10,10,12,12,14,15 |
mmmmm |
#1 RC |
| d/f+1<1<1<1 |
Door Knocker |
15,12,12,24 |
mhhm |
|
| WS+1+2 |
Quick Upper |
12 |
m |
|
| f,f+1+2 |
Dive Bomb |
22 |
m |
BK |
| = (1+4_2+3) |
= Soul Siphon |
35 |
h |
#4 |
| = F+(1+4_2+3) |
= Possession |
-35 |
h |
#3 |
| D/B+2,2,2,2,2,2 |
Manji Spin Slaps |
10,10,12,12,14,15 |
mmmmm |
#1 RC |
| 2,3 |
Flash Attack |
12,21 |
hh |
|
| 2,d+3 |
Low Flash Attack |
12,8 |
hL |
RC |
| SS+2 [~5] |
Shrine Lift - [Tag] |
20 |
m |
JG |
| f+2 |
Backfist |
12 |
h |
OB |
| = D/B+2,2,2,2,2,2 |
Manji Spin Slaps |
10,10,12,12,14,15 |
mmmmm |
#1 RC |
| f,f+2 |
Ninja Blade Smash |
18 |
m |
|
| f,f+2 |
Ninja Blade Slice |
18 |
m |
CH |
| = d+3+4 |
= Indian Sit |
- |
- |
#7 |
| d/f+2 [~5] |
Step in Upper [Tag] |
13 |
m |
JG |
| FC,d/f+3 |
Lunging Sweep |
12 |
L |
JG BS |
| D/B+3,3,3,3,3 |
Manji Spin Kicks |
12,7,7,5,5 |
Lllll |
#1 RC |
| = f+4 |
= Rising Kick |
|
m |
|
| 3,4 |
Zig Zag |
30,30 |
hm |
|
| 3,d/f+3+4 [~5] |
Zig Kangaroo Kick [Tag] |
30,30 |
mm |
JG |
| f,f+3+4 |
Shark Attack |
30 |
m |
|
| = 1+2 |
= Dive Bomb |
40 |
m |
|
| = 3+4 [~5] |
= Kangaroo Kick [Tag] |
30 |
m |
JG |
| d+3+4 |
Indian Sit |
- |
- |
|
| = ~D |
= Yoga |
- |
- |
|
| = (f_b) |
= Vacuum Dance |
- |
- |
#5 |
| = N |
= Healing |
- |
- |
|
| = 4 [~5] |
= Kangaroo Kick [Tag] |
30 |
m |
JG |
| = 2,D/B+2,2,2,2 |
= Manji Spin Slaps |
10,12,12,14,15 |
mmmmm |
#1 |
| SS+3+4 |
Meditation |
- |
- |
|
| = (1+4_2+3) |
= Soul Siphon |
35 |
h |
#4 |
| = F+(1+4_2+3) |
= Possession |
-35 |
h |
#3 |
| u/f+3+4 |
Poison Wind |
10 |
m |
|
| = 3+4 [~5] |
= Kangaroo Kick [Tag] |
30 |
m |
JG |
| = b+1 |
= Stone Fist |
2 |
Sm |
|
| = 3+4 |
= Poison Wind |
20 |
m |
|
| = 4 |
= Manji Flip |
15 |
Sm |
|
| = d/b+1 |
= Sword Slice |
15 |
[!] |
|
| KND 3+4 |
Indian Sit |
- |
- |
|
| = ~D |
= Yoga |
- |
- |
|
| = (f_b) |
= Vacuum Dance |
- |
- |
#5 |
| = N |
= Healing |
- |
- |
#4 |
| = 4 [~5] |
= Kangaroo Kick [Tag] |
30 |
m |
JG |
| = 2,D/B+2,2,2,2 |
= Manji Spin Slaps |
10,12,12,14,15 |
mmmmm |
#1 |
| d/f+4 |
Side Kick |
19 |
m |
|
| SS+4 |
Whirlwind |
21 |
h |
CSc |
| f,f+4 |
Fubuki |
20 |
m |
|
| 4,4,4 |
Triple Roundhouse Combo |
20,20,21 |
hhh |
OB |
| 4~3 [~5] |
Kangaroo Kick [Tag] |
30 |
m |
JG |
| (u/f_u_u/b)+4 |
Avoiding the Puddle |
25 |
m |
|
| f,f+1+4 |
Fake Suicide |
- |
- |
BK |
| d/b+1+2 |
Spirit Shield |
- |
- |
#6 |
| u,u/b |
Evasive Backflip |
- |
- |
|
| (d_d/b)+(1+3_2+4) |
Low Parry |
- |
- |
|
| b+3+4,3+4,3+4,3+4,3+4,3+4 |
Evasive Side Spin |
-8,-8,-8,-8,-8,-8 |
- |
#3 |
#1 Sur le dernier tour, Yoshimitsu devient malade et tombe au sol.
#2 Peut être fait après n'importe quel nombre de tours sauf le dernier.
#3 Yoshimitsu prend des dommages.
#4 Yoshimitsu recouvre de l'énergie.
#5 Etre près de l'adversaire permet de se téléporter dans son dos, 3 pas ou plus plus loin et Yoshimitsu sera BT au même endroit.
#6 Renvoie les attaques.
#7 Fait le coup avec moins de dommages. Entrer une direction après le mouvement fera aussi moins de dommages.
|
Unblockable Arts
|
|
Commande
|
Nom
|
Dommages
|
Niveau
|
Propriétés
|
| b,b+1 |
Sword Impale |
90 |
! |
|
| = ~N+1 |
= Sword Spin |
30 |
! |
|
| (1+2_u+1+2_SS+1+2) |
Flea |
20 |
[!] |
|
| = (u/b_u_u/f) |
= Jumping Flea |
25 |
[!] |
|
| = (f,f_b,b) |
= Running Flea |
15 |
[!] |
|
| = 1+2 |
= Skull Splitter |
22 |
h |
ST GB JGc |
| = d+3+4 |
= Indian Sit |
- |
- |
#2 |
| = 3+4 [~5] |
= Kangaroo Kick [Tag] |
30 |
m |
JG |
| B+1+2 |
Death Pose |
- |
- |
|
| = Any |
= Bad Breath |
35 |
<!> |
JG |
| qcf+1 |
Moonsault Slayer |
30,15,28 |
!![!] |
|
| f,f+3,1 |
Wood Cutter |
20,18 |
m[!] |
|
| FC,b+1 |
Sweep Slice |
20 |
! |
|
| d+1+4 |
Harakiri |
60 |
! |
#1 |
| = B+1,1,1,1,1 |
= Manji Blood Dance |
3,3,3,3,3 |
!!!!! |
#1 |
| f,F+1+4 |
Suicide |
100 |
! |
#1 |
| = f,f |
= Double Suicide |
100 |
! |
#1 |
| SS+3+4 |
Meditation |
- |
- |
|
| = F |
= Healing |
10 |
! |
#5 |
| d/b+1 |
Sword Slice |
10 |
[!] |
|
| = ~N,D/B |
= Sword Delay |
- |
- |
|
| = N |
= Delayed Sword Slice |
15 |
[!] |
#3 |
| u/f+1+2 |
Deathcopter |
40 |
[!] |
|
| = d |
= Deathcopter Slash |
25 |
[!] |
|
| = B |
= Deathcopter Trick |
35 |
[!] |
|
| b+1+4 |
Yoshimitsu Flash |
25 |
! |
JG |
| d+1+2 |
Cyclone Lift |
12 |
! |
JG #4 |
#1 Yoshimitsu reçoit les mêmes dommages.
#2 Continue avec n'importe quel mouvement de Indian Sit.
#3 Les dommages augmentent à chaque saut : 23,27,43,65,107. Au 6ème saut, les dommages seront de 15 à nouveau.
#4 Juggle seulement sur un adversaire debout de près.
#5 Yoshimitsu recouvre de l'énergie.
|